The record

Coverage

Everything on this site is computed from counters we read off public itch.io and Roblox pages, every day, and store ourselves — some of them more often than that, and the table below says which. This page is the record of it: how much there is, when it was last written, which jobs ran on which days — and, at the bottom, what it does not and cannot contain.

Games tracked
38,376
itch.io games and Roblox experiences we re-read every day
Observations
173.6K
counter readings, since 2026-08-20
Tags swept today
43
itch.io tag boards walked since 00:00 UTC
live Last collected
2026-08-24 18:00 UTC
The record

Collector runs

the last 14 days
Collector runs, the last 14 days
Job11 August 202612 August 202613 August 202614 August 202615 August 202616 August 202617 August 202618 August 202619 August 202620 August 202621 August 202622 August 202623 August 202624 August 2026
itch.io harvestno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedran cleanly, 3 runs, 1 of them not clean, 42,120 itemsran, with a note against itran, with a note against itran, with a note against itran, with a note against it
itch.io deep readno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedran, with a note against itran, with a note against itran, with a note against itran, with a note against it
Roblox collectionno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedran with 1 errorran with 1 errorran with 1 errorran with 1 error
Scoring passno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedran cleanly, 1 run, 0 itemsran cleanly, 1 run, 17,169 itemsran cleanly, 1 run, 21,879 itemsran cleanly, 1 run, 22,195 itemsran cleanly, 1 run, 22,309 items

ran cleanlyran, with a faultno run recorded

A day is drawn clean if any run that day finished cleanly, which is what a retry is — the itch.io harvest runs four times a day and a scoring day can be run again. So a cell can be clean and still hold a run that was not; the totals below count every run either way, and a cell says so when you read it.

36 runs recorded in this window, 7 of them clean. 4 errors and none stopped before it could close its record. 1 cell above is drawn clean while holding a run that was not — one job on one day, each.

Every day above with no clean run at all, in full.

The record

What each job reads

4 jobs
The collector's jobs, what each one reads, and when it last finished cleanly
JobWhat it readsHow oftenLast clean run
itch.io harvestWalks itch.io's own browse and tag boards and records where each game sat on them, plus every new game the listing shows.Every six hours, and a full sweep of every tag board at 04:00 UTC2026-08-20 19:34 UTC · 42,048 items
itch.io deep readRe-reads each watchlisted game's own page, community board and devlog for the counters a listing does not carry — topic views, comments, replies, devlog cadence.Daily at 06:30 UTCthis job has never finished cleanly
Roblox collectionReads Roblox's published charts and then each tracked universe's own counters: playing, visits, favourites, upvotes and downvotes.Daily at 05:45 UTCthis job has never finished cleanly
Scoring passReads the days the three collectors wrote and produces the rankings this site shows. No network, and it writes nothing to the observation record.Daily at 07:15 UTC2026-08-24 07:55 UTC · 22,309 items

The itch.io sweep has walked 47 distinct tag boards since it started and 43 of them since 00:00 UTC today — the same count of the same thing, one all-time and one for today. It also walks 4 global browse sorts of itch.io’s own — the boards with no tag filter on them. Roblox’s chart is not in either figure; a different job reads it, on its own schedule.

There is no percentage beside any of that, on purpose: the list of tag boards is fetched from itch.io at sweep time and is never written down here, so this database cannot say how many exist and neither can this page.

The record

By source

1 source
Coverage by source: the catalogue, and its latest ranking
SourceTrackedEver seenRankedLatest rankingFirst recorded
itch.io38,37638,376nothing ranked yetno scored day yet2026-08-20

What this record does not cover

Each of these is a limit of the method rather than a backlog item, and none of them is visible in any figure above. They are the reasons a number on this site can be right and still not be the whole picture.

History begins when we started collecting
Neither platform publishes a history. itch.io shows a game’s counters as they are now, and nothing about what they were last month; Roblox does the same. Every number here is a snapshot we took, so the record starts on the day the collector started and there is no earlier data to load. A game that broke out before we began looks, to us, like a game that has always been large.
A day we miss is gone for good
Because the counters cannot be read retroactively, a day the collector did not run is a day that cannot be filled in later. It leaves a hole in every window that crosses it. That is what the grid above is for, and it is why a day with no run is drawn differently from a day with a failed one — the second we can retry, the first is already lost.
itch.io’s browse pages stop at page 200
New games are found by walking itch.io’s own listings, and those listings do not paginate past the two hundredth page. A game that appears and scrolls beyond that window between two harvests is never seen at all — not late, never. The six-hourly harvest exists to narrow that gap; it cannot close it.
We store metrics and metadata, never page content
What we keep is counts, positions, timestamps and the identifying fields a listing carries: title, author, tags, links. No descriptions, no comment text, no images, no game files. It is why search here matches names and not text, and why nothing on this site reproduces anything a developer wrote. The crawler identifies itself on every request and says so at /bot.
The two sources are not comparable, with one exception

itch.io publishes ratings, comments and community-board activity; Roblox publishes visits, favourites and votes. They are different quantities on different populations, so a rank is dense within one board and means nothing across the two. No query on this site orders them together, and no board mixes them.

The exception is a naming wave. Tags belong to itch.io and genres to Roblox, but a phrase is mined out of the titles themselves, so a wave can have members on both platforms at once — and its member count, its 7-day movement and its Velocity are then figures spanning the two. That such a wave has no share of the day’s movement is not an oversight: adding a rating delta to a visit delta compares numbers four orders of magnitude apart, so share is NULL for every mined phrase, always, and no page renders one as a percentage.

The movement figure is the one to read with that in mind, because it is the sum itself rather than a ratio of it: on a wave carried by games on both platforms it adds rating movement to visit movement, and visits are the larger by orders of magnitude. Every trend page that shows one says so beside it. It is directional — the wave is growing, or it is not — and it is not one consistent unit.

How Velocity is computed from all of this, and what it cannot tell you →