The record
Scouted
Games this site flagged while they were still small, and what their ratings or upvotes did afterwards. One row per game, dated on the day the flag was recorded rather than the day it paid off.
How a call gets recorded
Two things have to be true, and the second cannot be known on the day of the first. Both are applied by one query, over the daily ranking the boards are drawn from and the raw counter readings underneath it.
- The flagThe first day a game’s Velocity reaches 0.20 with a confidence of at least 0.50. Confidence is the share of the signal’s weight we could measure multiplied by how much of a fortnight we had been watching the game, so 0.50 is a gate on both at once: a whole ladder read over one week only just clears it, and three fifths of a ladder read over ten days does not. The methodology gives the formula. A game that sits above that line for a fortnight is one flag, dated to the first of those days, not fourteen.
- The outcomeAt least 30 days after that flag, the game’s ratings on itch.io or upvotes on Roblox read at least 4 times what they read on the flag day, and have passed 200 or 1,000 outright.
The outcome is measured on the last rung of the ladder on purpose. Velocity leans hardest on the counters that move first, so grading a call against Velocity would be marking our own homework: the number that raised the flag would also be the number that cleared it. Ratings and upvotes are the least-weighted of the counters Velocity reads, and they are what a scout watching the platform directly would have been looking at instead of us.
This is a list of calls that landed. A flag that went nowhere is not on it, so read the page as a record of what a flag looks like when it works, not as a hit rate. Nothing here is written by hand or dated backwards: every row is a game you can open, on a day you can check against that day’s board. The rule above is written out on the methodology page as well, and both pages take its numbers from the same constant the query is built from, so the two cannot drift apart.
The log
Nothing confirmed yet
The scoring record runs 2026-08-27 to 2026-10-09, which is 44 days. 6 flags are on the record below, each waiting out the 30 days of daily observation a confirmation takes, and none has been graded yet.
A flag is listed on the day it is recorded, before anyone knows how it turns out, and graded only once its window has closed. The alternative is to pick the winners first and date the flag backwards, which would be quicker and would be worth nothing.
Open flags
| Flagged | Game | Velocity at flag | Confidence at flag | Counter | At flag | Latest | Needs | Graded |
|---|---|---|---|---|---|---|---|---|
| 2026-10-04 | +0.838 | ratings | 1,659 2026-10-04 | 1,659 2026-10-10 | ≥ 6,636 | from 2026-11-03 | ||
| 2026-10-04 | Con-Quest!18+ | +0.251 | ratings | 1,140 2026-10-04 | 1,141 2026-10-10 | ≥ 4,560 | from 2026-11-03 | |
| 2026-09-27 | +0.233 | ratings | 756 2026-09-27 | 756 2026-10-10 | ≥ 3,024 | from 2026-10-27 | ||
| 2026-09-26 | +0.207 | ratings | 6,130 2026-09-26 | 6,155 2026-10-10 | ≥ 24,520 | from 2026-10-26 | ||
| 2026-09-22 | +0.237 | ratings | 3,207 2026-09-22 | 3,261 2026-10-10 | ≥ 12,828 | from 2026-10-22 | ||
| 2026-09-21 | +0.556 | ratings | 14,849 2026-09-21 | 15,075 2026-10-10 | ≥ 59,396 | from 2026-10-21 |