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RTS Siege Up! PC Multiplayer PvP Co-op Strategy

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Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for RTS Siege Up! PC Multiplayer PvP Co-op Strategy, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 15 to 17, up 2, most of that change came early in the window.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared15 to 17up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for RTS Siege Up! PC Multiplayer PvP Co-op Strategy across the charted window
DayRatings
Sep 1815
Sep 1915
Sep 2016
Sep 2116
Sep 2216
Sep 2316
Sep 2416
Sep 2516
Sep 2616
Sep 2716
Sep 2816
Sep 2916
Sep 3016
Oct 116
Oct 216
Oct 316
Oct 416
Oct 516
Oct 616
Oct 716
Oct 816
Oct 916
Oct 1016
Oct 1117
Oct 1217
Oct 1317
Oct 1417
Oct 1517
Oct 1617
Oct 1717
What the platform publishes

Counters

Read 2026-10-17
Current counters for RTS Siege Up! PC Multiplayer PvP Co-op Strategy, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion17up +1up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed RTS Siege Up! PC Multiplayer PvP Co-op Strategy
ChartNow7d30dHistory
Top rated · Strategyposition 690up +55up +7Position on itch.io's Top rated · Strategy chart across 50 readings: slipping, #680 to #690 (best #680, worst #745).
On 7 tag charts
Tag charts: where itch.io's own charts have placed RTS Siege Up! PC Multiplayer PvP Co-op Strategy
ChartNow7d30dHistory
Top rated · #pvpposition 44up +2down -1Position on itch.io's Top rated · #pvp chart across 39 readings: slipping, #42 to #44 (best #42, worst #47).
Top rated · #real-time-strategyposition 78up +4down -1Position on itch.io's Top rated · #real-time-strategy chart across 39 readings: slipping, #77 to #78 (best #76, worst #83).
Top rated · #co-opposition 128up +8up +1Position on itch.io's Top rated · #co-op chart across 41 readings: holding, #128 to #128 (best #128, worst #137).
Top rated · #multiplayerposition 397up +21down -4Position on itch.io's Top rated · #multiplayer chart across 39 readings: slipping, #389 to #397 (best #389, worst #418).
Top rated · #low-polyposition 535up +40up +7Position on itch.io's Top rated · #low-poly chart across 39 readings: climbing, #539 to #535 (best #529, worst #577).
Top rated · #fantasyposition 1,496up +92unchanged 0Position on itch.io's Top rated · #fantasy chart across 40 readings: slipping, #1488 to #1496 (best #1487, worst #1602).
Top rated · #3dposition 1,879not listed seven days agoup +13Position on itch.io's Top rated · #3d chart across 30 readings: slipping, #1871 to #1879 (best #1870, worst #2052).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.59 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.