itch.ioRank 1702026-09-22

Victorian Idle

Open on itch.io

Velocity

+0.031

Victorian Idle Velocity, last 14 days: flat across 2 days, 0.03 to 0.03 (low 0.03, high 0.03).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Victorian Idle, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 32 to 33, up 1, the change came at a steady pace.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared32 to 33up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Victorian Idle across the charted window
DayRatings
Sep 732
Sep 832
Sep 932
Sep 1032
Sep 1132
Sep 1232
Sep 1332
Sep 1432
Sep 1532
Sep 1633
Sep 1733
Sep 1833
Sep 1933
Sep 2033
Sep 2133
Sep 2233
What the platform publishes

Counters

Read 2026-09-22
Current counters for Victorian Idle, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion33up +1no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 4 tag charts
Tag charts: where itch.io's own charts have placed Victorian Idle
ChartNow7d30dHistory
Top rated · #city-builderposition 257down -15not listed thirty days agoPosition on itch.io's Top rated · #city-builder chart across 16 readings: slipping, #240 to #257 (best #240, worst #257).
Top rated · #managementposition 559down -40not listed thirty days agoPosition on itch.io's Top rated · #management chart across 15 readings: slipping, #514 to #559 (best #514, worst #559).
Top rated · #clickerposition 718down -47not listed thirty days agoPosition on itch.io's Top rated · #clicker chart across 16 readings: slipping, #666 to #718 (best #666, worst #718).
Top rated · #idleposition 909down -73not listed thirty days agoPosition on itch.io's Top rated · #idle chart across 15 readings: slipping, #827 to #909 (best #827, worst #909).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
3.52 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.