Velocity

0.000

Pixel Survivors: Roguelike Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Pixel Survivors: Roguelike, 30 daysLead and lag over 30 days, 2026-10-08 to 2026-11-06, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 114 throughout, no change at all.100%50%0%Oct 8Nov 6Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 8 to Nov 6

  • Ratings — people finished and cared114 to 114unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Pixel Survivors: Roguelike across the charted window
DayRatings
Oct 8114
Oct 9114
Oct 10114
Oct 11114
Oct 12114
Oct 13114
Oct 14114
Oct 15114
Oct 16114
Oct 17114
Oct 18114
Oct 19114
Oct 20114
Oct 21114
Oct 22114
Oct 23114
Oct 24114
Oct 25114
Oct 26114
Oct 27114
Oct 28114
Oct 29114
Oct 30114
Oct 31114
Nov 1114
Nov 2114
Nov 3114
Nov 4114
Nov 5114
Nov 6114
What the platform publishes

Counters

Read 2026-11-06
Current counters for Pixel Survivors: Roguelike, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion114unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed Pixel Survivors: Roguelike
ChartNow7d30dHistory
Top rated · #lone-survivorposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #lone-survivor chart across 59 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #bullet-hellposition 84unchanged 0up +1Position on itch.io's Top rated · #bullet-hell chart across 61 readings: slipping, #82 to #84 (best #82, worst #85).
Top rated · #rogueliteposition 154down -2down -6Position on itch.io's Top rated · #roguelite chart across 58 readings: slipping, #147 to #154 (best #146, worst #154).
Top rated · #survivalposition 252down -2up +6Position on itch.io's Top rated · #survival chart across 58 readings: slipping, #231 to #252 (best #231, worst #258).
Top rated · #roguelikeposition 275down -3down -5Position on itch.io's Top rated · #roguelike chart across 58 readings: slipping, #266 to #275 (best #265, worst #275).
Top rated · #pixel-artposition 1,793down -12down -32Position on itch.io's Top rated · #pixel-art chart across 58 readings: slipping, #1719 to #1793 (best #1719, worst #1793).
Top rated · #singleplayerposition 1,801down -16up +23Position on itch.io's Top rated · #singleplayer chart across 58 readings: slipping, #1724 to #1801 (best #1724, worst #1824).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.49 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.