itch.ioRank 10272026-10-11

Teeth Simulator

Open on itch.io

Velocity

0.000

Teeth Simulator Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-11. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Teeth Simulator, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 60 throughout, no change at all.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared60 to 60unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Teeth Simulator across the charted window
DayRatings
Sep 1360
Sep 1460
Sep 1560
Sep 1660
Sep 1760
Sep 1860
Sep 1960
Sep 2060
Sep 2160
Sep 2260
Sep 2360
Sep 2460
Sep 2560
Sep 2660
Sep 2760
Sep 2860
Sep 2960
Sep 3060
Oct 160
Oct 260
Oct 360
Oct 460
Oct 560
Oct 660
Oct 760
Oct 860
Oct 960
Oct 1060
Oct 1160
Oct 1260
What the platform publishes

Counters

Read 2026-10-12
Current counters for Teeth Simulator, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion60unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Teeth Simulator
ChartNow7d30dHistory
Top rated · #foodposition 63unchanged 0down -1Position on itch.io's Top rated · #food chart across 34 readings: slipping, #62 to #63 (best #62, worst #63).
Top rated · #gmtkjamposition 187unchanged 0down -2Position on itch.io's Top rated · #gmtkjam chart across 34 readings: slipping, #184 to #187 (best #184, worst #187).
Top rated · #physicsposition 229down -2down -8Position on itch.io's Top rated · #physics chart across 34 readings: slipping, #220 to #229 (best #220, worst #229).
Top rated · #weirdposition 429unchanged 0down -2Position on itch.io's Top rated · #weird chart across 34 readings: slipping, #424 to #429 (best #424, worst #429).
Top rated · #experimentalposition 525unchanged 0down -10Position on itch.io's Top rated · #experimental chart across 35 readings: slipping, #512 to #525 (best #512, worst #525).
Top rated · #unityposition 709down -1down -4Position on itch.io's Top rated · #unity chart across 34 readings: slipping, #708 to #709 (best #705, worst #710).
Top rated · #arcadeposition 742down -5down -20Position on itch.io's Top rated · #arcade chart across 52 readings: slipping, #714 to #742 (best #711, worst #742).
Top rated · #creepyposition 950up +3down -12Position on itch.io's Top rated · #creepy chart across 36 readings: slipping, #938 to #950 (best #935, worst #957).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.40 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.