itch.ioRank 10312026-10-09

Disconnected - AsylumJam 2017 entry

Open on itch.io

Velocity

0.000

Disconnected - AsylumJam 2017 entry Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Disconnected - AsylumJam 2017 entry, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 57 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared57 to 57unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Disconnected - AsylumJam 2017 entry across the charted window
DayRatings
Sep 1057
Sep 1157
Sep 1257
Sep 1357
Sep 1457
Sep 1557
Sep 1657
Sep 1757
Sep 1857
Sep 1957
Sep 2057
Sep 2157
Sep 2257
Sep 2357
Sep 2457
Sep 2557
Sep 2657
Sep 2757
Sep 2857
Sep 2957
Sep 3057
Oct 157
Oct 257
Oct 357
Oct 457
Oct 557
Oct 657
Oct 757
Oct 857
Oct 957
What the platform publishes

Counters

Read 2026-10-09
Current counters for Disconnected - AsylumJam 2017 entry, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion57unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed Disconnected - AsylumJam 2017 entry
ChartNow7d30dHistory
Top rated · #altgameposition 44unchanged 0up +1Position on itch.io's Top rated · #altgame chart across 50 readings: climbing, #45 to #44 (best #44, worst #45).
Top rated · #surrealposition 356down -2down -5Position on itch.io's Top rated · #surreal chart across 31 readings: slipping, #350 to #356 (best #350, worst #356).
Top rated · #experimentalposition 438down -1down -9Position on itch.io's Top rated · #experimental chart across 32 readings: slipping, #426 to #438 (best #426, worst #438).
Top rated · #mysteryposition 732down -5down -17Position on itch.io's Top rated · #mystery chart across 31 readings: slipping, #715 to #732 (best #715, worst #732).
Top rated · #first-personposition 877down -10down -24Position on itch.io's Top rated · #first-person chart across 32 readings: slipping, #854 to #877 (best #851, worst #880).
Top rated · #horrorposition 2,505not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #horror chart across 13 readings: slipping, #2421 to #2505 (best #2420, worst #2511).
Top rated · #shortposition 2,731not listed seven days agonot listed thirty days ago
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.49 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.