itch.ioRank 11552026-09-22

Project Nightcall

Open on itch.io

Velocity

0.000

Project Nightcall Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Project Nightcall, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 106 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared106 to 106unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Project Nightcall across the charted window
DayRatings
Sep 7106
Sep 8106
Sep 9106
Sep 10106
Sep 11106
Sep 12106
Sep 13106
Sep 14106
Sep 15106
Sep 16106
Sep 17106
Sep 18106
Sep 19106
Sep 20106
Sep 21106
Sep 22106
What the platform publishes

Counters

Read 2026-09-22
Current counters for Project Nightcall, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion106unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 5 tag charts
Tag charts: where itch.io's own charts have placed Project Nightcall
ChartNow7d30dHistory
Top rated · #psxposition 663down -1not listed thirty days agoPosition on itch.io's Top rated · #psx chart across 15 readings: slipping, #656 to #663 (best #656, worst #664).
Top rated · #darkposition 1,082down -6not listed thirty days agoPosition on itch.io's Top rated · #dark chart across 16 readings: slipping, #1071 to #1082 (best #1071, worst #1082).
Top rated · #mysteryposition 1,219down -11not listed thirty days agoPosition on itch.io's Top rated · #mystery chart across 15 readings: slipping, #1205 to #1219 (best #1205, worst #1219).
Top rated · #creepyposition 1,443down -4not listed thirty days agoPosition on itch.io's Top rated · #creepy chart across 16 readings: slipping, #1437 to #1443 (best #1437, worst #1443).
Top rated · #first-personposition 1,792not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #first-person chart across 7 readings: slipping, #1790 to #1792 (best #1789, worst #1792).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.08 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.