itch.ioRank 12652026-10-17

Sick Business

Open on itch.io

Velocity

0.000

Sick Business Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Sick Business, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 64 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared64 to 64unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Sick Business across the charted window
DayRatings
Sep 1864
Sep 1964
Sep 2064
Sep 2164
Sep 2264
Sep 2364
Sep 2464
Sep 2564
Sep 2664
Sep 2764
Sep 2864
Sep 2964
Sep 3064
Oct 164
Oct 264
Oct 364
Oct 464
Oct 564
Oct 664
Oct 764
Oct 864
Oct 964
Oct 1064
Oct 1164
Oct 1264
Oct 1364
Oct 1464
Oct 1564
Oct 1664
Oct 1764
What the platform publishes

Counters

Read 2026-10-17
Current counters for Sick Business, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion64unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Sick Business
ChartNow7d30dHistory
Top rated · Simulationposition 950up +4down -32Position on itch.io's Top rated · Simulation chart across 50 readings: slipping, #904 to #950 (best #904, worst #957).
On 2 tag charts
Tag charts: where itch.io's own charts have placed Sick Business
ChartNow7d30dHistory
Top rated · #managementposition 106unchanged 0up +2Position on itch.io's Top rated · #management chart across 39 readings: holding, #106 to #106 (best #104, worst #108).
Top rated · #comedyposition 667down -6down -10Position on itch.io's Top rated · #comedy chart across 41 readings: slipping, #652 to #667 (best #652, worst #667).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.50 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.