Velocity

-0.002

When Twilight Strikes Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-17. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 8, under its floor of 20; ratings moved by 10, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for When Twilight Strikes, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 560 to 568, up 8, most of that change came late in the window. Ratings: 1,564 to 1,574, up 10, most of that change came late in the window.100%50%0%-10%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Comments — people are talking560 to 568up +8
  • Ratings — people finished and cared1,564 to 1,574up +10
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for When Twilight Strikes across the charted window
DayCommentsRatings
Sep 185601,564
Sep 195601,564
Sep 205611,564
Sep 215611,564
Sep 225601,563
Sep 235601,563
Sep 245601,565
Sep 255601,565
Sep 265601,565
Sep 275601,564
Sep 285601,564
Sep 295601,564
Sep 305611,564
Oct 15611,565
Oct 25611,566
Oct 35621,566
Oct 45621,567
Oct 55631,568
Oct 65631,570
Oct 75651,570
Oct 85661,570
Oct 95661,570
Oct 105661,570
Oct 115661,572
Oct 125671,572
Oct 135671,572
Oct 145671,572
Oct 155671,573
Oct 165671,573
Oct 175681,574
What the platform publishes

Counters

Read 2026-10-17
Current counters for When Twilight Strikes, with their 7- and 30-day changes
CounterNow7d30d
Comments intent568up +2up +8
Ratings conversion1,574up +3up +9

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed When Twilight Strikes
ChartNow7d30dHistory
Top ratedposition 68down -1down -3Position on itch.io's Top rated chart across 59 readings: slipping, #64 to #68 (best #64, worst #68).
On 9 tag charts
Tag charts: where itch.io's own charts have placed When Twilight Strikes
ChartNow7d30dHistory
Top rated · #supernaturalposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #supernatural chart across 39 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #twineposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #twine chart across 39 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #character-customizationposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #character-customization chart across 41 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #lgbtqiaposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #lgbtqia chart across 39 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #interactive-fictionposition 14unchanged 0unchanged 0Position on itch.io's Top rated · #interactive-fiction chart across 39 readings: holding, #14 to #14 (best #14, worst #14).
Top rated · #story-richposition 17unchanged 0down -1Position on itch.io's Top rated · #story-rich chart across 39 readings: slipping, #15 to #17 (best #15, worst #17).
Top rated · #dating-simposition 21unchanged 0down -2Position on itch.io's Top rated · #dating-sim chart across 41 readings: slipping, #19 to #21 (best #19, worst #21).
Top rated · #no-aiposition 30down -1down -3Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #27 to #30 (best #27, worst #30).
Top rated · #romanceposition 31unchanged 0down -2Position on itch.io's Top rated · #romance chart across 39 readings: slipping, #29 to #31 (best #29, worst #31).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.86 / 5

Last devlog 2026-10-05 — 12 days ago. 2 more have landed since we started watching on 2026-08-20, about one every 63 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.