itch.ioRank 12512026-10-18

Lucid9: Inciting Incident

Open on itch.io

Velocity

0.000

Lucid9: Inciting Incident Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-18. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Lucid9: Inciting Incident, 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 97 throughout, no change at all.100%50%0%Sep 19Oct 18Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 19 to Oct 18

  • Ratings — people finished and cared97 to 97unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Lucid9: Inciting Incident across the charted window
DayRatings
Sep 1997
Sep 2097
Sep 2197
Sep 2297
Sep 2397
Sep 2497
Sep 2597
Sep 2697
Sep 2797
Sep 2897
Sep 2997
Oct 197
Oct 297
Oct 397
Oct 497
Oct 597
Oct 697
Oct 797
Oct 897
Oct 997
Oct 1097
Oct 1197
Oct 1297
Oct 1397
Oct 1497
Oct 1597
Oct 1697
Oct 1797
Oct 1897
What the platform publishes

Counters

Read 2026-10-18
Current counters for Lucid9: Inciting Incident, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion97unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Lucid9: Inciting Incident
ChartNow7d30dHistory
Top ratedposition 6,289down -58down -136Position on itch.io's Top rated chart across 35 readings: slipping, #6068 to #6289 (best #6068, worst #6299).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Lucid9: Inciting Incident
ChartNow7d30dHistory
Top rated · #thrillerposition 88unchanged 0down -2Position on itch.io's Top rated · #thriller chart across 40 readings: holding, #88 to #88 (best #86, worst #88).
Top rated · #mysteryposition 396down -3down -6Position on itch.io's Top rated · #mystery chart across 40 readings: slipping, #388 to #396 (best #387, worst #403).
Top rated · #romanceposition 1,135down -16down -33Position on itch.io's Top rated · #romance chart across 40 readings: slipping, #1098 to #1135 (best #1098, worst #1135).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-22
Price
free
Average rating
4.57 / 5

No devlog has been posted since we started watching on 2026-08-22. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.