Velocity

-0.016

CAVING Velocity, last 14 days: flat across 2 days, -0.02 to -0.02 (low -0.02, high -0.02).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for CAVING, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 64 to 65, up 1, the change came at a steady pace.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared64 to 65up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for CAVING across the charted window
DayRatings
Sep 764
Sep 864
Sep 964
Sep 1064
Sep 1164
Sep 1264
Sep 1364
Sep 1465
Sep 1565
Sep 1665
Sep 1765
Sep 1865
Sep 1965
Sep 2065
Sep 2165
Sep 2265
What the platform publishes

Counters

Read 2026-09-22
Current counters for CAVING, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion65unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 11 tag charts
Tag charts: where itch.io's own charts have placed CAVING
ChartNow7d30dHistory
Top rated · #turn-based-combatposition 86unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #turn-based-combat chart across 15 readings: holding, #86 to #86 (best #86, worst #86).
Top rated · #managementposition 96unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #management chart across 15 readings: climbing, #99 to #96 (best #94, worst #99).
Top rated · #proceduralposition 118down -2not listed thirty days agoPosition on itch.io's Top rated · #procedural chart across 15 readings: slipping, #117 to #118 (best #115, worst #118).
Top rated · #deck-buildingposition 122down -2not listed thirty days agoPosition on itch.io's Top rated · #deck-building chart across 16 readings: slipping, #121 to #122 (best #120, worst #123).
Top rated · #dungeon-crawlerposition 126down -2not listed thirty days agoPosition on itch.io's Top rated · #dungeon-crawler chart across 16 readings: slipping, #125 to #126 (best #124, worst #126).
Top rated · #idleposition 126unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #idle chart across 15 readings: climbing, #128 to #126 (best #125, worst #130).
Top rated · #turn-basedposition 167down -1not listed thirty days agoPosition on itch.io's Top rated · #turn-based chart across 15 readings: climbing, #172 to #167 (best #166, worst #172).
Top rated · #card-gameposition 179down -2not listed thirty days agoPosition on itch.io's Top rated · #card-game chart across 16 readings: climbing, #183 to #179 (best #177, worst #184).
Top rated · #rogueliteposition 220down -3not listed thirty days agoPosition on itch.io's Top rated · #roguelite chart across 15 readings: climbing, #221 to #220 (best #216, worst #221).
Top rated · #roguelikeposition 373down -6not listed thirty days agoPosition on itch.io's Top rated · #roguelike chart across 15 readings: holding, #373 to #373 (best #367, worst #376).
Top rated · #horrorposition 2,072not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #horror chart across 4 readings: slipping, #2070 to #2072 (best #2070, worst #2072).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.52 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.