Velocity

+0.020

SimPocalypse Velocity, last 14 days: rising across 14 days, 0.02 to 0.02 (low 0.00, high 0.02).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for SimPocalypse, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 52 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared52 to 52unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for SimPocalypse across the charted window
DayRatings
Sep 1852
Sep 1952
Sep 2052
Sep 2152
Sep 2252
Sep 2351
Sep 2451
Sep 2551
Sep 2651
Sep 2751
Sep 2851
Sep 2951
Sep 3051
Oct 151
Oct 251
Oct 351
Oct 451
Oct 551
Oct 651
Oct 751
Oct 851
Oct 951
Oct 1051
Oct 1151
Oct 1251
Oct 1351
Oct 1452
Oct 1552
Oct 1652
Oct 1752
What the platform publishes

Counters

Read 2026-10-17
Current counters for SimPocalypse, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion52up +1unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed SimPocalypse
ChartNow7d30dHistory
Top rated · #4xposition 43down -3down -3Position on itch.io's Top rated · #4x chart across 59 readings: slipping, #39 to #43 (best #39, worst #43).
Top rated · #automationposition 110down -7down -15Position on itch.io's Top rated · #automation chart across 57 readings: slipping, #89 to #110 (best #89, worst #110).
Top rated · #city-builderposition 218down -11down -21Position on itch.io's Top rated · #city-builder chart across 41 readings: slipping, #196 to #218 (best #196, worst #218).
Top rated · #post-apocalypticposition 250not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #post-apocalyptic chart across 4 readings: holding, #250 to #250 (best #250, worst #250).
Top rated · #managementposition 445down -23not listed thirty days agoPosition on itch.io's Top rated · #management chart across 22 readings: slipping, #414 to #445 (best #414, worst #445).
Top rated · #clickerposition 628down -49down -80Position on itch.io's Top rated · #clicker chart across 41 readings: slipping, #542 to #628 (best #542, worst #628).
Top rated · #idleposition 805down -65down -121Position on itch.io's Top rated · #idle chart across 39 readings: slipping, #676 to #805 (best #676, worst #805).
Top rated · #survivalposition 1,865not listed seven days agonot listed thirty days ago
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
3.65 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.