itch.ioRank 14682026-09-22

Death Loop [A Danganronpa-inspired Game]

Open on itch.io

Velocity

0.000

Death Loop [A Danganronpa-inspired Game] Velocity, last 14 days: falling across 2 days, 0.01 to -0.00 (low -0.00, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

29 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Death Loop [A Danganronpa-inspired Game], 29 daysLead and lag over 29 days, 2026-08-25 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 245 to 264, up 19, the change came at a steady pace.100%50%0%Aug 25Sep 22Ratings

Each line is scaled to its own change across these 29 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 25 to Sep 22

  • Ratingspeople finished and cared245 to 264up +19
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Death Loop [A Danganronpa-inspired Game] across the charted window
DayRatings
Aug 25245
Sep 7254
Sep 8254
Sep 9255
Sep 10256
Sep 11257
Sep 12258
Sep 13258
Sep 14258
Sep 15259
Sep 16260
Sep 17260
Sep 18260
Sep 19261
Sep 20262
Sep 21264
Sep 22264
What the platform publishes

Counters

Read 2026-09-22
Current counters for Death Loop [A Danganronpa-inspired Game], with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion264up +5no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 5 tag charts
Tag charts: where itch.io's own charts have placed Death Loop [A Danganronpa-inspired Game]
ChartNow7d30dHistory
Top rated · #detectiveposition 317unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #detective chart across 16 readings: slipping, #314 to #317 (best #314, worst #317).
Top rated · #animeposition 1,249not listed seven days agonot listed thirty days ago
Top rated · #dating-simposition 1,364up +3not listed thirty days agoPosition on itch.io's Top rated · #dating-sim chart across 16 readings: holding, #1364 to #1364 (best #1362, worst #1371).
Top rated · #mysteryposition 1,439down -1not listed thirty days agoPosition on itch.io's Top rated · #mystery chart across 11 readings: slipping, #1436 to #1439 (best #1435, worst #1452).
Top rated · #creepyposition 1,917not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #creepy chart across 5 readings: slipping, #1895 to #1917 (best #1887, worst #1917).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-25
Price
free
Average rating
3.78 / 5

No devlog has been posted since we started watching on 2026-08-25. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.