Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Apex Colony, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 9 to 10, up 1, most of that change came late in the window.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared9 to 10up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Apex Colony across the charted window
DayRatings
Sep 189
Sep 199
Sep 209
Sep 219
Sep 229
Sep 239
Sep 249
Sep 259
Sep 269
Sep 279
Sep 289
Sep 299
Sep 309
Oct 19
Oct 29
Oct 39
Oct 49
Oct 59
Oct 69
Oct 710
Oct 810
Oct 910
Oct 1010
Oct 1110
Oct 1210
Oct 1310
Oct 1410
Oct 1510
Oct 1610
Oct 1710
What the platform publishes

Counters

Read 2026-10-17
Current counters for Apex Colony, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion10unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Apex Colony
ChartNow7d30dHistory
Top rated · Strategyposition 956down -3not listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 11 readings: slipping, #950 to #956 (best #949, worst #960).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Apex Colony
ChartNow7d30dHistory
Top rated · #githubposition 9unchanged 0up +5Position on itch.io's Top rated · #github chart across 39 readings: climbing, #14 to #9 (best #9, worst #14).
Top rated · #open-sourceposition 96down -1up +13Position on itch.io's Top rated · #open-source chart across 39 readings: climbing, #109 to #96 (best #95, worst #110).
Top rated · #real-time-strategyposition 101down -1up +24Position on itch.io's Top rated · #real-time-strategy chart across 39 readings: climbing, #124 to #101 (best #99, worst #127).
Top rated · #dungeon-crawlerposition 323down -1up +78Position on itch.io's Top rated · #dungeon-crawler chart across 40 readings: climbing, #401 to #323 (best #321, worst #411).
Top rated · #proceduralposition 357down -1up +79Position on itch.io's Top rated · #procedural chart across 39 readings: climbing, #435 to #357 (best #354, worst #446).
Top rated · #rogueliteposition 520down -11up +107Position on itch.io's Top rated · #roguelite chart across 39 readings: climbing, #623 to #520 (best #507, worst #634).
Top rated · #top-downposition 655down -4up +156Position on itch.io's Top rated · #top-down chart across 39 readings: climbing, #810 to #655 (best #649, worst #819).
Top rated · #unityposition 1,308not listed seven days agoup +387Position on itch.io's Top rated · #unity chart across 17 readings: climbing, #1697 to #1308 (best #1306, worst #1700).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.50 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.