itch.ioRank 10252026-10-18

Dungeon: Keep Her18+

Open on itch.io

Velocity

+0.002

Dungeon: Keep Her Velocity, last 14 days: rising across 14 days, -0.02 to 0.00 (low -0.02, high 0.02).

Confidence 60%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, topic views and ratings had a measurable acceleration on 2026-10-18. Comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, topic views went outside their own start and end values inside the window; ratings moved by 11, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Dungeon: Keep Her, 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. No ordering to read here. Topic views: 74,626 to 75,663, up 1,037, most of that change came late in the window. Ratings: 1,079 to 1,090, up 11, most of that change came late in the window.100%50%0%-126%Sep 19Oct 18Topic viewsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 19 to Oct 18

  • Topic views — people are looking74,626 to 75,663up +1,037
  • Ratings — people finished and cared1,079 to 1,090up +11
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Dungeon: Keep Her across the charted window
DayTopic viewsRatings
Sep 1974,6261,079
Sep 2073,8021,079
Sep 2173,6761,081
Sep 2273,8671,081
Sep 2374,0371,077
Sep 2474,2211,078
Sep 2574,3891,078
Sep 2674,5461,079
Sep 2774,7331,080
Sep 2874,9581,079
Sep 2975,1461,081
Sep 3075,3611,082
Oct 173,3151,083
Oct 273,4651,084
Oct 373,6431,084
Oct 473,7871,085
Oct 573,9351,085
Oct 674,0681,085
Oct 774,2041,085
Oct 874,1581,085
Oct 974,3221,085
Oct 1074,4591,086
Oct 1174,6571,086
Oct 1274,8701,087
Oct 1375,0621,088
Oct 1474,9021,089
Oct 1575,0991,089
Oct 1675,2771,088
Oct 1775,4581,088
Oct 1875,6631,090
What the platform publishes

Counters

Read 2026-10-18
Current counters for Dungeon: Keep Her, with their 7- and 30-day changes
CounterNow7d30d
Topic views aperture75,663up +1,006up +685
Ratings conversion1,090up +4up +13
Topic replies19up +1down -18

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Dungeon: Keep Her
ChartNow7d30dHistory
Top rated · #eroticposition 316down -9down -14Position on itch.io's Top rated · #erotic chart across 41 readings: slipping, #304 to #316 (best #300, worst #317).
Top rated · #adultposition 420down -14down -19Position on itch.io's Top rated · #adult chart across 60 readings: slipping, #388 to #420 (best #388, worst #421).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.34 / 5
Community topics
21
Last community post
2026-10-14

Last devlog 2026-06-28 — 112 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.