Velocity

+0.001

Bad Monday Simulator Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 1, under its floor of 20; ratings moved by 3, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Bad Monday Simulator, 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 703 to 704, up 1, most of that change came early in the window. Ratings: 780 to 783, up 3, most of that change came late in the window.100%50%0%-33%Sep 17Oct 16CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 17 to Oct 16

  • Comments — people are talking703 to 704up +1
  • Ratings — people finished and cared780 to 783up +3
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Bad Monday Simulator across the charted window
DayCommentsRatings
Sep 17703780
Sep 18703780
Sep 19703780
Sep 20703780
Sep 21703780
Sep 22703779
Sep 23703779
Sep 24703780
Sep 25703780
Sep 26703780
Sep 27703780
Sep 28703780
Sep 29704780
Sep 30704780
Oct 1704780
Oct 2704780
Oct 3704780
Oct 4704781
Oct 5704781
Oct 6704781
Oct 7704781
Oct 8704781
Oct 9704781
Oct 10704781
Oct 11704781
Oct 12704781
Oct 13704781
Oct 14704782
Oct 15704783
Oct 16704783
What the platform publishes

Counters

Read 2026-10-16
Current counters for Bad Monday Simulator, with their 7- and 30-day changes
CounterNow7d30d
Comments intent704unchanged 0up +1
Ratings conversion783up +2up +3

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Bad Monday Simulator
ChartNow7d30dHistory
Top rated · Rpgposition 32down -1down -1Position on itch.io's Top rated · Rpg chart across 49 readings: slipping, #31 to #32 (best #31, worst #32).

All of itch.io

All of itch.io: where itch.io's own charts have placed Bad Monday Simulator
ChartNow7d30dHistory
Top ratedposition 246down -2down -16Position on itch.io's Top rated chart across 58 readings: slipping, #226 to #246 (best #226, worst #248).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Bad Monday Simulator
ChartNow7d30dHistory
Top rated · #videoposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #video chart across 38 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #boss-battleposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #boss-battle chart across 41 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #undertaleposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #undertale chart across 38 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #parodyposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #parody chart across 38 readings: holding, #5 to #5 (best #5, worst #6).
Top rated · #fangameposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #fangame chart across 39 readings: climbing, #7 to #6 (best #6, worst #7).
Top rated · #indieposition 13unchanged 0unchanged 0Position on itch.io's Top rated · #indie chart across 38 readings: climbing, #15 to #13 (best #13, worst #15).
Top rated · #pixel-artposition 52down -1down -1Position on itch.io's Top rated · #pixel-art chart across 38 readings: slipping, #51 to #52 (best #51, worst #52).
Top rated · #singleplayerposition 58down -1down -2Position on itch.io's Top rated · #singleplayer chart across 38 readings: slipping, #55 to #58 (best #55, worst #58).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.79 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.