itch.ioRank 10312026-10-09

STICK MATCH 2

Open on itch.io

Velocity

0.000

STICK MATCH 2 Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for STICK MATCH 2, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 35 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared35 to 35unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for STICK MATCH 2 across the charted window
DayRatings
Sep 1035
Sep 1135
Sep 1235
Sep 1335
Sep 1435
Sep 1535
Sep 1635
Sep 1735
Sep 1835
Sep 1935
Sep 2035
Sep 2135
Sep 2235
Sep 2335
Sep 2435
Sep 2535
Sep 2635
Sep 2735
Sep 2835
Sep 2935
Sep 3035
Oct 135
Oct 235
Oct 335
Oct 435
Oct 535
Oct 635
Oct 735
Oct 835
Oct 935
What the platform publishes

Counters

Read 2026-10-09
Current counters for STICK MATCH 2, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion35unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 3 tag charts
Tag charts: where itch.io's own charts have placed STICK MATCH 2
ChartNow7d30dHistory
Top rated · #trashcoreposition 33unchanged 0unchanged 0Position on itch.io's Top rated · #trashcore chart across 31 readings: holding, #33 to #33 (best #33, worst #33).
Top rated · #3d-platformerposition 359down -2down -7Position on itch.io's Top rated · #3d-platformer chart across 51 readings: slipping, #348 to #359 (best #348, worst #359).
Top rated · #weirdposition 970not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #weird chart across 3 readings: holding, #970 to #970 (best #970, worst #970).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
3.77 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.