Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Miku's Minion Madness, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 24 throughout, no change at all.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared24 to 24unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Miku's Minion Madness across the charted window
DayRatings
Sep 1324
Sep 1424
Sep 1524
Sep 1624
Sep 1724
Sep 1824
Sep 1924
Sep 2024
Sep 2124
Sep 2224
Sep 2324
Sep 2424
Sep 2524
Sep 2624
Sep 2724
Sep 2824
Sep 2924
Sep 3024
Oct 124
Oct 224
Oct 324
Oct 424
Oct 524
Oct 624
Oct 724
Oct 824
Oct 924
Oct 1024
Oct 1124
Oct 1224
What the platform publishes

Counters

Read 2026-10-12
Current counters for Miku's Minion Madness, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion24unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Miku's Minion Madness
ChartNow7d30dHistory
Top rated · Strategyposition 226down -1down -2Position on itch.io's Top rated · Strategy chart across 45 readings: slipping, #220 to #226 (best #220, worst #227).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Miku's Minion Madness
ChartNow7d30dHistory
Top rated · #ludum-dare-56position 11unchanged 0down -1Position on itch.io's Top rated · #ludum-dare-56 chart across 33 readings: slipping, #10 to #11 (best #10, worst #11).
Top rated · #turn-based-strategyposition 27up +1down -2Position on itch.io's Top rated · #turn-based-strategy chart across 33 readings: slipping, #25 to #27 (best #25, worst #29).
Top rated · #card-gameposition 112down -1down -1Position on itch.io's Top rated · #card-game chart across 35 readings: slipping, #111 to #112 (best #111, worst #112).
Top rated · #musicposition 114down -1down -2Position on itch.io's Top rated · #music chart across 33 readings: slipping, #112 to #114 (best #112, worst #114).
Top rated · #top-downposition 149unchanged 0down -4Position on itch.io's Top rated · #top-down chart across 33 readings: slipping, #145 to #149 (best #145, worst #150).
Top rated · #cuteposition 890up +2down -8Position on itch.io's Top rated · #cute chart across 35 readings: slipping, #881 to #890 (best #881, worst #895).
Top rated · #shortposition 1,307up +5down -23Position on itch.io's Top rated · #short chart across 33 readings: slipping, #1282 to #1307 (best #1282, worst #1323).
Top rated · #2dposition 1,737up +13down -40Position on itch.io's Top rated · #2d chart across 53 readings: slipping, #1678 to #1737 (best #1678, worst #1758).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.88 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.