Velocity

0.000

TERMINAL Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for TERMINAL, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 101 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared101 to 101unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for TERMINAL across the charted window
DayRatings
Sep 10101
Sep 11101
Sep 12101
Sep 13101
Sep 14101
Sep 15101
Sep 16101
Sep 17101
Sep 18101
Sep 19101
Sep 20101
Sep 21101
Sep 22101
Sep 23101
Sep 24101
Sep 25101
Sep 26101
Sep 27101
Sep 28101
Sep 29101
Sep 30101
Oct 1101
Oct 2101
Oct 3101
Oct 4101
Oct 5101
Oct 6101
Oct 7101
Oct 8101
Oct 9101
What the platform publishes

Counters

Read 2026-10-09
Current counters for TERMINAL, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion101unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed TERMINAL
ChartNow7d30dHistory
Top rated · #psxposition 223unchanged 0up +1Position on itch.io's Top rated · #psx chart across 31 readings: climbing, #224 to #223 (best #221, worst #225).
Top rated · #low-polyposition 265unchanged 0down -6Position on itch.io's Top rated · #low-poly chart across 31 readings: slipping, #258 to #265 (best #258, worst #266).
Top rated · #experimentalposition 321unchanged 0down -5Position on itch.io's Top rated · #experimental chart across 32 readings: slipping, #315 to #321 (best #315, worst #324).
Top rated · #narrativeposition 783down -8down -24Position on itch.io's Top rated · #narrative chart across 31 readings: slipping, #757 to #783 (best #757, worst #783).
Top rated · #3dposition 855down -10down -28Position on itch.io's Top rated · #3d chart across 51 readings: slipping, #823 to #855 (best #821, worst #856).
Top rated · #retroposition 1,098unchanged 0down -18Position on itch.io's Top rated · #retro chart across 22 readings: slipping, #1079 to #1098 (best #1079, worst #1100).
Top rated · #horrorposition 1,927down -26down -93Position on itch.io's Top rated · #horror chart across 21 readings: slipping, #1834 to #1927 (best #1834, worst #1930).
Top rated · #shortposition 2,000down -23not listed thirty days agoPosition on itch.io's Top rated · #short chart across 12 readings: slipping, #1964 to #2000 (best #1964, worst #2000).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.47 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.