itch.ioRank 8362026-10-12

Minotaur Hotel18+

Open on itch.io

Velocity

+0.002

Minotaur Hotel Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 60%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, topic views and ratings had a measurable acceleration on 2026-10-12. Comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, topic views moved by 2,737; ratings moved by 7, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Minotaur Hotel, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. No ordering to read here. Topic views: 107,570 to 110,307, up 2,737, the change came at a steady pace. Ratings: 2,138 to 2,145, up 7, most of that change came early in the window.118%100%50%0%Sep 13Oct 12Topic viewsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 13 to Oct 12

  • Topic views — people are looking107,570 to 110,307up +2,737
  • Ratings — people finished and cared2,138 to 2,145up +7
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Minotaur Hotel across the charted window
DayTopic viewsRatings
Sep 13107,5702,138
Sep 14107,6592,138
Sep 15107,7482,139
Sep 16107,8362,139
Sep 17107,8862,140
Sep 18107,9722,143
Sep 19108,0682,143
Sep 20108,2062,143
Sep 21108,3422,143
Sep 22108,4292,143
Sep 23108,5742,142
Sep 24108,6882,142
Sep 25108,7852,142
Sep 26108,8992,142
Sep 27109,0022,142
Sep 28109,1142,142
Sep 29109,2202,142
Sep 30109,3372,142
Oct 1109,4292,143
Oct 2109,5782,144
Oct 3109,7042,144
Oct 4109,8192,144
Oct 5109,5252,144
Oct 6109,7892,144
Oct 7110,2372,143
Oct 8110,4152,143
Oct 9110,5562,143
Oct 10110,6902,143
Oct 11110,7872,143
Oct 12110,3072,145
What the platform publishes

Counters

Read 2026-10-12
Current counters for Minotaur Hotel, with their 7- and 30-day changes
CounterNow7d30d
Topic views aperture110,307up +782up +2,824
Ratings conversion2,145up +1up +8
Topic replies703unchanged 0up +7

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Minotaur Hotel
ChartNow7d30dHistory
Top rated · #adultposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #adult chart across 54 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #eroticposition 14unchanged 0unchanged 0Position on itch.io's Top rated · #erotic chart across 35 readings: holding, #14 to #14 (best #14, worst #14).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.83 / 5
Community topics
25
Last community post
2026-10-11

Last devlog 2026-09-23 — 19 days ago. 1 more has landed since we started watching on 2026-08-20, about one every 26 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.