itch.ioRank 25052026-10-19

Tie Me, Bind Me, HIT ME! [Demo]18+

Open on itch.io

Velocity

-0.020

Tie Me, Bind Me, HIT ME! [Demo] Velocity, last 14 days: falling across 14 days, 0.02 to -0.02 (low -0.02, high 0.02).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-19. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Tie Me, Bind Me, HIT ME! [Demo], 30 daysLead and lag over 30 days, 2026-09-20 to 2026-10-19, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 51 throughout, no change at all.100%50%0%Sep 20Oct 19Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 20 to Oct 19

  • Ratings — people finished and cared51 to 51unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Tie Me, Bind Me, HIT ME! [Demo] across the charted window
DayRatings
Sep 2051
Sep 2150
Sep 2250
Sep 2350
Sep 2450
Sep 2550
Sep 2650
Sep 2750
Sep 2850
Sep 2950
Sep 3050
Oct 150
Oct 250
Oct 350
Oct 450
Oct 550
Oct 651
Oct 751
Oct 851
Oct 951
Oct 1051
Oct 1151
Oct 1251
Oct 1351
Oct 1451
Oct 1551
Oct 1651
Oct 1751
Oct 1851
Oct 1951
What the platform publishes

Counters

Read 2026-10-19
Current counters for Tie Me, Bind Me, HIT ME! [Demo], with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion51unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 3 tag charts
Tag charts: where itch.io's own charts have placed Tie Me, Bind Me, HIT ME! [Demo]
ChartNow7d30dHistory
Top rated · #erogeposition 527down -10down -70Position on itch.io's Top rated · #eroge chart across 42 readings: slipping, #458 to #527 (best #456, worst #527).
Top rated · #eroticposition 1,582down -26down -208Position on itch.io's Top rated · #erotic chart across 42 readings: slipping, #1399 to #1582 (best #1371, worst #1582).
Top rated · #adultposition 2,316down -49down -302Position on itch.io's Top rated · #adult chart across 61 readings: slipping, #1960 to #2316 (best #1952, worst #2316).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.22 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.