Velocity

0.000

One Potion Please! Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-10. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 2, under its floor of 20; ratings moved by 17, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for One Potion Please!, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 1,148 to 1,150, up 2, the change came at a steady pace. Ratings: 1,238 to 1,255, up 17, the change came at a steady pace.100%50%0%Sep 11Oct 10CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Comments — people are talking1,148 to 1,150up +2
  • Ratings — people finished and cared1,238 to 1,255up +17
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for One Potion Please! across the charted window
DayCommentsRatings
Sep 111,1481,238
Sep 121,1481,239
Sep 131,1481,239
Sep 141,1491,241
Sep 151,1491,242
Sep 161,1491,241
Sep 171,1491,240
Sep 181,1491,240
Sep 191,1491,240
Sep 201,1491,242
Sep 211,1491,243
Sep 221,1491,244
Sep 231,1491,243
Sep 241,1491,243
Sep 251,1491,243
Sep 261,1491,244
Sep 271,1491,245
Sep 281,1491,247
Sep 291,1491,247
Sep 301,1491,248
Oct 11,1491,248
Oct 21,1491,250
Oct 31,1491,250
Oct 41,1491,252
Oct 51,1491,252
Oct 61,1491,252
Oct 71,1491,252
Oct 81,1501,253
Oct 91,1501,254
Oct 101,1501,255
What the platform publishes

Counters

Read 2026-10-10
Current counters for One Potion Please!, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,150up +1up +2
Ratings conversion1,255up +5up +18

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 1 tag chart
Tag charts: where itch.io's own charts have placed One Potion Please!
ChartNow7d30dHistory
Top rated · #adultposition 143unchanged 0down -9Position on itch.io's Top rated · #adult chart across 52 readings: slipping, #135 to #143 (best #132, worst #143).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.56 / 5

Last devlog 2026-02-20 — 232 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.