itch.ioRank 4602026-11-06

One Halloween Night

Open on itch.io

Velocity

+0.008

One Halloween Night Velocity, last 14 days: rising across 14 days, -0.00 to 0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for One Halloween Night, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 117 to 120, up 3, most of that change came early in the window.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared117 to 120up +3
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for One Halloween Night across the charted window
DayRatings
Oct 9117
Oct 10117
Oct 11118
Oct 12118
Oct 13118
Oct 14118
Oct 15118
Oct 16118
Oct 17118
Oct 18118
Oct 19118
Oct 20118
Oct 21118
Oct 22118
Oct 23119
Oct 24119
Oct 25119
Oct 26119
Oct 27119
Oct 28119
Oct 29119
Oct 30119
Oct 31120
Nov 1120
Nov 2120
Nov 3120
Nov 4120
Nov 5120
Nov 6120
Nov 7120
What the platform publishes

Counters

Read 2026-11-07
Current counters for One Halloween Night, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion120up +1up +4

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed One Halloween Night
ChartNow7d30dHistory
Top rated · #halloweenposition 319down -8down -17Position on itch.io's Top rated · #halloween chart across 60 readings: slipping, #309 to #319 (best #298, worst #319).
Top rated · #spookyposition 465down -4up +8Position on itch.io's Top rated · #spooky chart across 59 readings: climbing, #483 to #465 (best #454, worst #484).
Top rated · #creepyposition 1,286down -12down -6Position on itch.io's Top rated · #creepy chart across 62 readings: holding, #1286 to #1286 (best #1263, worst #1298).
Top rated · #psychological-horrorposition 1,485down -16down -5Position on itch.io's Top rated · #psychological-horror chart across 59 readings: slipping, #1449 to #1485 (best #1446, worst #1491).
Top rated · #first-personposition 1,548down -17up +15Position on itch.io's Top rated · #first-person chart across 60 readings: climbing, #1577 to #1548 (best #1522, worst #1596).
Top rated · #3dposition 2,114up +28not listed thirty days agoPosition on itch.io's Top rated · #3d chart across 29 readings: climbing, #2165 to #2114 (best #2103, worst #2189).
Top rated · #retroposition 2,545not listed seven days agoup +48Position on itch.io's Top rated · #retro chart across 19 readings: climbing, #2604 to #2545 (best #2536, worst #2621).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.16 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.