itch.ioRank 22022026-09-22

One Halloween Night

Open on itch.io

Velocity

-0.009

One Halloween Night Velocity, last 14 days: flat across 4 days, -0.01 to -0.01 (low -0.01, high -0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for One Halloween Night, 30 daysLead and lag over 30 days, 2026-08-24 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 114 to 115, up 1, most of that change came late in the window.100%50%0%Aug 24Sep 22Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 24 to Sep 22

  • Ratingspeople finished and cared114 to 115up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for One Halloween Night across the charted window
DayRatings
Aug 24114
Sep 5114
Sep 6114
Sep 7114
Sep 8114
Sep 9114
Sep 10114
Sep 11114
Sep 12115
Sep 13115
Sep 14115
Sep 15115
Sep 16115
Sep 17115
Sep 18115
Sep 19115
Sep 20115
Sep 21115
Sep 22115
What the platform publishes

Counters

Read 2026-09-22
Current counters for One Halloween Night, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion115unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed One Halloween Night
ChartNow7d30dHistory
Top rated · #halloweenposition 308down -2not listed thirty days agoPosition on itch.io's Top rated · #halloween chart across 15 readings: climbing, #309 to #308 (best #306, worst #309).
Top rated · #spookyposition 481unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #spooky chart across 15 readings: climbing, #483 to #481 (best #481, worst #484).
Top rated · #creepyposition 1,285down -5not listed thirty days agoPosition on itch.io's Top rated · #creepy chart across 16 readings: climbing, #1286 to #1285 (best #1277, worst #1288).
Top rated · #psychological-horrorposition 1,461down -12not listed thirty days agoPosition on itch.io's Top rated · #psychological-horror chart across 15 readings: slipping, #1449 to #1461 (best #1446, worst #1461).
Top rated · #first-personposition 1,576down -10not listed thirty days agoPosition on itch.io's Top rated · #first-person chart across 16 readings: climbing, #1577 to #1576 (best #1563, worst #1579).
Top rated · #3dposition 2,186down -16down -21Position on itch.io's Top rated · #3d chart across 15 readings: slipping, #2165 to #2186 (best #2164, worst #2186).
Top rated · #retroposition 2,611not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #retro chart across 4 readings: slipping, #2604 to #2611 (best #2604, worst #2611).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.13 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.