Velocity

0.000

Succubus Stories Velocity, last 14 days: rising across 14 days, -0.01 to -0.00 (low -0.01, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-10. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 3, under its floor of 20; ratings moved by 4, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Succubus Stories, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 265 to 268, up 3, most of that change came early in the window. Ratings: 1,394 to 1,398, up 4, most of that change came early in the window.125%100%50%0%Sep 11Oct 10CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 11 to Oct 10

  • Comments — people are talking265 to 268up +3
  • Ratings — people finished and cared1,394 to 1,398up +4
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Succubus Stories across the charted window
DayCommentsRatings
Sep 112651,394
Sep 122651,394
Sep 132651,395
Sep 142651,396
Sep 152651,396
Sep 162661,396
Sep 172671,397
Sep 182671,397
Sep 192671,397
Sep 202681,397
Sep 212681,398
Sep 222681,398
Sep 232681,395
Sep 242681,396
Sep 252681,396
Sep 262681,397
Sep 272681,397
Sep 282681,397
Sep 292681,398
Sep 302681,398
Oct 12681,399
Oct 22681,398
Oct 32681,398
Oct 42681,398
Oct 52681,398
Oct 62681,398
Oct 72681,398
Oct 82681,398
Oct 92681,398
Oct 102681,398
What the platform publishes

Counters

Read 2026-10-10
Current counters for Succubus Stories, with their 7- and 30-day changes
CounterNow7d30d
Comments intent268unchanged 0up +3
Ratings conversion1,398unchanged 0up +4

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Succubus Stories
ChartNow7d30dHistory
Top rated · #eroticposition 267down -7down -10Position on itch.io's Top rated · #erotic chart across 33 readings: slipping, #255 to #267 (best #253, worst #267).
Top rated · #adultposition 347down -9down -9Position on itch.io's Top rated · #adult chart across 52 readings: slipping, #326 to #347 (best #325, worst #347).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.34 / 5

Last devlog 2025-10-11 — 364 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.