Velocity

0.000

Tidehold Velocity, last 14 days: flat across 14 days, 0.00 to -0.00 (low -0.00, high 0.02).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Tidehold, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 99 to 100, up 1, most of that change came late in the window.100%50%0%-100%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared99 to 100up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Tidehold across the charted window
DayRatings
Sep 1899
Sep 1999
Sep 2099
Sep 2199
Sep 2299
Sep 2399
Sep 2499
Sep 2599
Sep 2699
Sep 2799
Sep 2899
Sep 2999
Sep 3099
Oct 199
Oct 299
Oct 398
Oct 499
Oct 599
Oct 699
Oct 799
Oct 899
Oct 999
Oct 1099
Oct 1199
Oct 1299
Oct 13100
Oct 14100
Oct 15100
Oct 16100
Oct 17100
What the platform publishes

Counters

Read 2026-10-17
Current counters for Tidehold, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion100up +1up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Tidehold
ChartNow7d30dHistory
Top rated · Strategyposition 510down -57down -75Position on itch.io's Top rated · Strategy chart across 50 readings: slipping, #452 to #510 (best #432, worst #510).
Top sellers · Strategyposition 974down -11down -45Position on itch.io's Top sellers · Strategy chart across 49 readings: slipping, #919 to #974 (best #918, worst #975).
On 7 tag charts
Tag charts: where itch.io's own charts have placed Tidehold
ChartNow7d30dHistory
Top rated · #4xposition 14down -2down -1Position on itch.io's Top rated · #4x chart across 59 readings: holding, #14 to #14 (best #12, worst #14).
Top rated · #ludum-dare-57position 30down -2down -2Position on itch.io's Top rated · #ludum-dare-57 chart across 39 readings: slipping, #28 to #30 (best #28, worst #30).
Top rated · #underwaterposition 55down -5down -7Position on itch.io's Top rated · #underwater chart across 39 readings: slipping, #48 to #55 (best #48, worst #55).
Top rated · #city-builderposition 62down -4down -7Position on itch.io's Top rated · #city-builder chart across 41 readings: slipping, #55 to #62 (best #55, worst #62).
Top rated · #turn-based-strategyposition 70down -8down -7Position on itch.io's Top rated · #turn-based-strategy chart across 39 readings: slipping, #62 to #70 (best #62, worst #70).
Top rated · #survivalposition 506down -66down -80Position on itch.io's Top rated · #survival chart across 39 readings: slipping, #419 to #506 (best #419, worst #506).
Top rated · #explorationposition 728down -103down -113Position on itch.io's Top rated · #exploration chart across 40 readings: slipping, #610 to #728 (best #610, worst #728).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.35 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.