itch.ioRank 10312026-10-09

I Can Gun

Open on itch.io

Velocity

0.000

I Can Gun Velocity, last 14 days: rising across 14 days, -0.02 to 0.00 (low -0.02, high 0.02).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for I Can Gun, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 48 to 47, down 1, most of that change came early in the window.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared48 to 47down -1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for I Can Gun across the charted window
DayRatings
Sep 1148
Sep 1248
Sep 1348
Sep 1448
Sep 1548
Sep 1648
Sep 1748
Sep 1848
Sep 1948
Sep 2048
Sep 2148
Sep 2248
Sep 2347
Sep 2447
Sep 2547
Sep 2647
Sep 2747
Sep 2847
Sep 2947
Sep 3047
Oct 147
Oct 247
Oct 347
Oct 447
Oct 547
Oct 647
Oct 747
Oct 847
Oct 947
Oct 1047
What the platform publishes

Counters

Read 2026-10-10
Current counters for I Can Gun, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion47unchanged 0down -1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed I Can Gun
ChartNow7d30dHistory
Top rated · Shooterposition 850down -4down -42Position on itch.io's Top rated · Shooter chart across 43 readings: slipping, #803 to #850 (best #803, worst #850).
On 6 tag charts
Tag charts: where itch.io's own charts have placed I Can Gun
ChartNow7d30dHistory
Top rated · #oculus-riftposition 10unchanged 0down -1Position on itch.io's Top rated · #oculus-rift chart across 31 readings: slipping, #9 to #10 (best #9, worst #10).
Top rated · #virtual-realityposition 59unchanged 0down -1Position on itch.io's Top rated · #virtual-reality chart across 31 readings: slipping, #58 to #59 (best #58, worst #59).
Top rated · #fpsposition 255unchanged 0down -10Position on itch.io's Top rated · #fps chart across 31 readings: slipping, #245 to #255 (best #244, worst #255).
Top rated · #proceduralposition 291down -1down -19Position on itch.io's Top rated · #procedural chart across 31 readings: slipping, #271 to #291 (best #271, worst #291).
Top rated · #rogueliteposition 427up +2down -14Position on itch.io's Top rated · #roguelite chart across 31 readings: slipping, #411 to #427 (best #411, worst #429).
Top rated · #roguelikeposition 741down -3down -32Position on itch.io's Top rated · #roguelike chart across 31 readings: slipping, #707 to #741 (best #707, worst #741).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.30 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.