itch.ioRank 11572026-11-12

Ahoy!

Open on itch.io

Velocity

0.000

Ahoy! Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-12. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Ahoy!, 30 daysLead and lag over 30 days, 2026-10-14 to 2026-11-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 120 throughout, no change at all.100%50%0%Oct 14Nov 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 14 to Nov 12

  • Ratings — people finished and cared120 to 120unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Ahoy! across the charted window
DayRatings
Oct 14120
Oct 15120
Oct 16120
Oct 17120
Oct 18120
Oct 19120
Oct 20120
Oct 21120
Oct 22120
Oct 23120
Oct 24120
Oct 25120
Oct 26120
Oct 27120
Oct 28120
Oct 29120
Oct 30120
Oct 31120
Nov 1120
Nov 2120
Nov 3120
Nov 4120
Nov 5120
Nov 6120
Nov 7120
Nov 8120
Nov 9120
Nov 10120
Nov 11120
Nov 12120
What the platform publishes

Counters

Read 2026-11-12
Current counters for Ahoy!, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion120unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 4 tag charts
Tag charts: where itch.io's own charts have placed Ahoy!
ChartNow7d30dHistory
Top rated · #waterposition 11not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #water chart across 3 readings: holding, #11 to #11 (best #11, worst #11).
Top rated · #ludum-dareposition 430down -1down -19Position on itch.io's Top rated · #ludum-dare chart across 65 readings: slipping, #417 to #430 (best #411, worst #430).
Top rated · #survivalposition 1,263down -7down -31Position on itch.io's Top rated · #survival chart across 55 readings: slipping, #1206 to #1263 (best #1206, worst #1265).
Top rated · #unityposition 1,510not listed seven days agodown -9Position on itch.io's Top rated · #unity chart across 23 readings: slipping, #1498 to #1510 (best #1495, worst #1510).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
3.93 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.