itch.ioRank 12782026-10-10

PocketSweeties18+

Open on itch.io

Velocity

0.000

PocketSweeties Velocity, last 14 days: rising across 14 days, -0.01 to -0.00 (low -0.01, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-10. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments did not move at all (383 throughout); ratings moved by 33. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for PocketSweeties, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 383 throughout, no change at all. Ratings: 1,325 to 1,358, up 33, most of that change came early in the window.103%100%50%0%Sep 11Oct 10CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 11 to Oct 10

  • Comments — people are talking383 to 383unchanged 0
  • Ratings — people finished and cared1,325 to 1,358up +33
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for PocketSweeties across the charted window
DayCommentsRatings
Sep 113831,325
Sep 123851,327
Sep 133841,328
Sep 143841,328
Sep 153861,332
Sep 163861,336
Sep 173861,338
Sep 183871,339
Sep 193871,341
Sep 203871,341
Sep 213871,345
Sep 223871,345
Sep 233831,342
Sep 243831,341
Sep 253831,344
Sep 263831,347
Sep 273831,347
Sep 283831,349
Sep 293831,350
Sep 303831,351
Oct 13831,352
Oct 23831,352
Oct 33831,353
Oct 43831,354
Oct 53831,358
Oct 63831,358
Oct 73831,358
Oct 83831,359
Oct 93831,359
Oct 103831,358
What the platform publishes

Counters

Read 2026-10-10
Current counters for PocketSweeties, with their 7- and 30-day changes
CounterNow7d30d
Comments intent383unchanged 0unchanged 0
Ratings conversion1,358up +5up +34

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed PocketSweeties
ChartNow7d30dHistory
Top rated · #eroticposition 153down -3unchanged 0Position on itch.io's Top rated · #erotic chart across 33 readings: holding, #153 to #153 (best #149, worst #156).
Top rated · #adultposition 180down -4up +2Position on itch.io's Top rated · #adult chart across 52 readings: holding, #180 to #180 (best #175, worst #184).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.49 / 5

Last devlog 2026-01-02 — 281 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.