Velocity

0.000

Dungeons & Degenerate Gamblers Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-14. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 5, under its floor of 20; ratings moved by 12, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Dungeons & Degenerate Gamblers, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 545 to 550, up 5, most of that change came early in the window. Ratings: 1,207 to 1,219, up 12, most of that change came early in the window.100%50%0%Sep 15Oct 14CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Comments — people are talking545 to 550up +5
  • Ratings — people finished and cared1,207 to 1,219up +12
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Dungeons & Degenerate Gamblers across the charted window
DayCommentsRatings
Sep 155451,207
Sep 165451,208
Sep 175451,208
Sep 185461,210
Sep 195461,212
Sep 205461,213
Sep 215461,212
Sep 225471,210
Sep 235471,210
Sep 245481,211
Sep 255491,211
Sep 265491,213
Sep 275491,213
Sep 285491,214
Sep 295491,215
Sep 305491,215
Oct 15491,217
Oct 25491,217
Oct 35491,218
Oct 45491,218
Oct 55491,218
Oct 65491,218
Oct 75491,218
Oct 85491,218
Oct 95491,218
Oct 105491,218
Oct 115491,218
Oct 125491,218
Oct 135491,219
Oct 145501,219
What the platform publishes

Counters

Read 2026-10-14
Current counters for Dungeons & Degenerate Gamblers, with their 7- and 30-day changes
CounterNow7d30d
Comments intent550up +1up +5
Ratings conversion1,219up +1up +12

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Dungeons & Degenerate Gamblers
ChartNow7d30dHistory
Top ratedposition 124down -1down -1Position on itch.io's Top rated chart across 56 readings: slipping, #122 to #124 (best #121, worst #126).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Dungeons & Degenerate Gamblers
ChartNow7d30dHistory
Top rated · #godotposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #godot chart across 36 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #satireposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #satire chart across 36 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #deck-buildingposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #deck-building chart across 38 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #card-gameposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #card-game chart across 38 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #roguelikeposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #roguelike chart across 36 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #rogueliteposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #roguelite chart across 36 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #pixel-artposition 24unchanged 0up +1Position on itch.io's Top rated · #pixel-art chart across 36 readings: climbing, #25 to #24 (best #24, worst #25).
Top rated · #singleplayerposition 25unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 36 readings: holding, #25 to #25 (best #25, worst #25).
Top rated · #no-aiposition 51unchanged 0up +1Position on itch.io's Top rated · #no-ai chart across 36 readings: climbing, #52 to #51 (best #50, worst #52).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.80 / 5

Last devlog 2025-06-22 — 479 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.