Velocity

+0.010

Claim thy Land [Jam Version] Velocity, last 14 days: rising across 14 days, -0.01 to 0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-16. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Claim thy Land [Jam Version], 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 101 to 103, up 2, the change came at a steady pace.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared101 to 103up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Claim thy Land [Jam Version] across the charted window
DayRatings
Sep 18101
Sep 19101
Sep 20102
Sep 21102
Sep 22102
Sep 23102
Sep 24102
Sep 25102
Sep 26102
Sep 27102
Sep 28102
Sep 29102
Sep 30102
Oct 1102
Oct 2102
Oct 3102
Oct 4102
Oct 5102
Oct 6102
Oct 7102
Oct 8102
Oct 9102
Oct 10102
Oct 11102
Oct 12103
Oct 13103
Oct 14103
Oct 15103
Oct 16103
Oct 17103
What the platform publishes

Counters

Read 2026-10-17
Current counters for Claim thy Land [Jam Version], with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion103up +1up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Claim thy Land [Jam Version]
ChartNow7d30dHistory
Top rated · Strategyposition 167down -21down -23Position on itch.io's Top rated · Strategy chart across 50 readings: slipping, #143 to #167 (best #143, worst #167).

All of itch.io

All of itch.io: where itch.io's own charts have placed Claim thy Land [Jam Version]
ChartNow7d30dHistory
Top ratedposition 5,147down -803down -962Position on itch.io's Top rated chart across 59 readings: slipping, #4138 to #5147 (best #4133, worst #5147).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Claim thy Land [Jam Version]
ChartNow7d30dHistory
Top rated · #ludum-dare-58position 10down -2down -2Position on itch.io's Top rated · #ludum-dare-58 chart across 39 readings: slipping, #8 to #10 (best #8, worst #10).
Top rated · #auto-battlerposition 16down -4down -4Position on itch.io's Top rated · #auto-battler chart across 57 readings: slipping, #11 to #16 (best #11, worst #16).
Top rated · #tacticalposition 23down -3down -4Position on itch.io's Top rated · #tactical chart across 39 readings: slipping, #19 to #23 (best #19, worst #23).
Top rated · #medievalposition 58down -2down -4Position on itch.io's Top rated · #medieval chart across 39 readings: slipping, #53 to #58 (best #53, worst #61).
Top rated · #card-gameposition 77down -14down -15Position on itch.io's Top rated · #card-game chart across 41 readings: slipping, #62 to #77 (best #62, worst #77).
Top rated · #rogueliteposition 94down -12down -17Position on itch.io's Top rated · #roguelite chart across 39 readings: slipping, #76 to #94 (best #76, worst #94).
Top rated · #hand-drawnposition 132down -23down -25Position on itch.io's Top rated · #hand-drawn chart across 39 readings: slipping, #106 to #132 (best #106, worst #132).
Top rated · #roguelikeposition 174down -30down -37Position on itch.io's Top rated · #roguelike chart across 39 readings: slipping, #136 to #174 (best #136, worst #174).
Top rated · #no-aiposition 2,142down -352down -453Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #1668 to #2142 (best #1668, worst #2142).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.60 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.