Velocity

0.000

Trigaea Velocity, last 14 days: rising across 14 days, -0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 2, under its floor of 20; ratings moved by 6, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Trigaea, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 261 to 263, up 2, the change came at a steady pace. Ratings: 817 to 823, up 6, the change came at a steady pace.100%50%0%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Comments — people are talking261 to 263up +2
  • Ratings — people finished and cared817 to 823up +6
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Trigaea across the charted window
DayCommentsRatings
Sep 18261817
Sep 19261817
Sep 20261817
Sep 21261817
Sep 22261818
Sep 23261818
Sep 24262819
Sep 25262819
Sep 26262819
Sep 27262819
Sep 28262819
Sep 29262820
Sep 30262820
Oct 1262820
Oct 2262821
Oct 3262821
Oct 4262821
Oct 5262821
Oct 6262821
Oct 7262821
Oct 8262821
Oct 9262822
Oct 10262822
Oct 11262823
Oct 12262823
Oct 13262823
Oct 14262823
Oct 15263823
Oct 16262823
Oct 17263823
What the platform publishes

Counters

Read 2026-10-17
Current counters for Trigaea, with their 7- and 30-day changes
CounterNow7d30d
Comments intent263unchanged 0up +1
Ratings conversion823up +1up +6

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Trigaea
ChartNow7d30dHistory
Top rated · Rpgposition 24unchanged 0unchanged 0Position on itch.io's Top rated · Rpg chart across 50 readings: holding, #24 to #24 (best #23, worst #24).
Top rated · Adventureposition 27unchanged 0unchanged 0Position on itch.io's Top rated · Adventure chart across 50 readings: holding, #27 to #27 (best #27, worst #28).

All of itch.io

All of itch.io: where itch.io's own charts have placed Trigaea
ChartNow7d30dHistory
Top ratedposition 183down -2down -3Position on itch.io's Top rated chart across 59 readings: slipping, #180 to #183 (best #179, worst #183).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Trigaea
ChartNow7d30dHistory
Top rated · #artificial-intelligenceposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #artificial-intelligence chart across 57 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #science-fictionposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #science-fiction chart across 39 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #twineposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #twine chart across 39 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #survivalposition 7down -1down -1Position on itch.io's Top rated · #survival chart across 39 readings: slipping, #6 to #7 (best #6, worst #7).
Top rated · #text-basedposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #text-based chart across 39 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #mysteryposition 15unchanged 0unchanged 0Position on itch.io's Top rated · #mystery chart across 39 readings: holding, #15 to #15 (best #15, worst #15).
Top rated · #multiple-endingsposition 21unchanged 0down -1Position on itch.io's Top rated · #multiple-endings chart across 39 readings: slipping, #20 to #21 (best #20, worst #21).
Top rated · #interactive-fictionposition 39unchanged 0unchanged 0Position on itch.io's Top rated · #interactive-fiction chart across 39 readings: holding, #39 to #39 (best #39, worst #39).
Top rated · #story-richposition 44down -1down -1Position on itch.io's Top rated · #story-rich chart across 39 readings: holding, #44 to #44 (best #43, worst #44).
Top rated · #no-aiposition 82down -1down -3Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #79 to #82 (best #78, worst #82).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.83 / 5

Last devlog 2026-06-03 — 136 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.