itch.ioRank 32026-09-01

LazerGrrl

  • Genre: Strategy

Open on itch.io

Velocity

-1.000

LazerGrrl Velocity, last 14 days: flat across 3 days, -1.00 to -1.00 (low -1.00, high -1.00).

Confidence 3%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. None of its three counters had a measurable acceleration. We also have itch.io chart positions for it, which is the fourth component. It was observed on 5 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

5 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for LazerGrrl, 5 daysLead and lag over 5 days, 2026-08-29 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 56 throughout, no change at all.100%50%0%Aug 29Sep 2Ratings

Each line is scaled to its own change across these 5 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 29 to Sep 2

  • Ratingspeople finished and cared56 to 56unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for LazerGrrl across the charted window
DayRatings
Aug 2956
Aug 3056
Aug 3156
Sep 156
Sep 256
What the platform publishes

Counters

Read 2026-09-02
Current counters for LazerGrrl, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion56no comparable reading seven days backno comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed LazerGrrl
ChartNow7d30dHistory
Top rated · Strategyposition 502not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 5 readings: slipping, #498 to #502 (best #498, worst #502).

All of itch.io

All of itch.io: where itch.io's own charts have placed LazerGrrl
ChartNow7d30dHistory
New & popularposition 7,156down -6,523not listed thirty days agoPosition on itch.io's New & popular chart across 11 readings: slipping, #43 to #7156 (best #43, worst #7156).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.45 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.