itch.ioRank 11192026-11-04

Die to Rise IDLE

Open on itch.io

Velocity

0.000

Die to Rise IDLE Velocity, last 14 days: rising across 14 days, -0.02 to 0.00 (low -0.02, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-04. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Die to Rise IDLE, 30 daysLead and lag over 30 days, 2026-10-07 to 2026-11-05, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 41 to 42, up 1, most of that change came early in the window.100%50%0%Oct 7Nov 5Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 7 to Nov 5

  • Ratings — people finished and cared41 to 42up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Die to Rise IDLE across the charted window
DayRatings
Oct 741
Oct 841
Oct 941
Oct 1041
Oct 1141
Oct 1241
Oct 1342
Oct 1442
Oct 1542
Oct 1642
Oct 1742
Oct 1842
Oct 1942
Oct 2042
Oct 2142
Oct 2242
Oct 2342
Oct 2442
Oct 2542
Oct 2642
Oct 2742
Oct 2842
Oct 2942
Oct 3042
Oct 3142
Nov 142
Nov 242
Nov 342
Nov 442
Nov 542
What the platform publishes

Counters

Read 2026-11-05
Current counters for Die to Rise IDLE, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion42unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 4 tag charts
Tag charts: where itch.io's own charts have placed Die to Rise IDLE
ChartNow7d30dHistory
Top rated · #prototypeposition 45down -2down -4Position on itch.io's Top rated · #prototype chart across 57 readings: slipping, #39 to #45 (best #39, worst #45).
Top rated · #idleposition 642down -10down -103Position on itch.io's Top rated · #idle chart across 58 readings: slipping, #512 to #642 (best #512, worst #642).
Top rated · #incrementalposition 734down -13down -115Position on itch.io's Top rated · #incremental chart across 58 readings: slipping, #577 to #734 (best #577, worst #734).
Top rated · #unityposition 1,789down -5not listed thirty days agoPosition on itch.io's Top rated · #unity chart across 12 readings: slipping, #1784 to #1789 (best #1783, worst #1789).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
3.90 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.