itch.ioRank 10522026-09-03

Everything you didn't get to do

Open on itch.io

Velocity

0.000

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-03. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

15 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Everything you didn't get to do, 15 daysLead and lag over 15 days, 2026-08-20 to 2026-09-03, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 43 throughout, no change at all.100%50%0%Aug 20Sep 3Ratings

Each line is scaled to its own change across these 15 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 3

  • Ratingspeople finished and cared43 to 43unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Everything you didn't get to do across the charted window
DayRatings
Aug 2043
Aug 2143
Aug 2243
Aug 2343
Aug 2443
Aug 2543
Aug 2643
Aug 2743
Aug 2843
Aug 2943
Aug 3043
Aug 3143
Sep 143
Sep 243
Sep 343
What the platform publishes

Counters

Read 2026-09-03
Current counters for Everything you didn't get to do, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion43unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 3 tag charts
Tag charts: where itch.io's own charts have placed Everything you didn't get to do
ChartNow7d30dHistory
Top rated · #animalsposition 132up +1not listed thirty days agoPosition on itch.io's Top rated · #animals chart across 14 readings: slipping, #131 to #132 (best #131, worst #133).
Top rated · #3dposition 872down -2not listed thirty days agoPosition on itch.io's Top rated · #3d chart across 15 readings: slipping, #867 to #872 (best #866, worst #873).
Top rated · #atmosphericposition 1,287down -1not listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 14 readings: slipping, #1282 to #1287 (best #1282, worst #1288).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.63 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.