itch.ioRank 22172026-10-13

Lovecraft Locker: Tentacle Office18+

Open on itch.io

Velocity

-0.010

Lovecraft Locker: Tentacle Office Velocity, last 14 days: falling across 14 days, 0.07 to -0.01 (low -0.02, high 0.07).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-13. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments fell by 4; ratings moved by 21. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Lovecraft Locker: Tentacle Office, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 66 to 62, down 4, most of that change came early in the window. Ratings: 1,808 to 1,829, up 21, the change came at a steady pace.125%100%50%0%-25%Sep 14Oct 13CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 14 to Oct 13

  • Comments — people are talking66 to 62down -4
  • Ratings — people finished and cared1,808 to 1,829up +21
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Lovecraft Locker: Tentacle Office across the charted window
DayCommentsRatings
Sep 14661,808
Sep 15671,809
Sep 16671,808
Sep 17621,809
Sep 18621,809
Sep 19621,812
Sep 20621,813
Sep 21621,814
Sep 22621,815
Sep 23611,812
Sep 24621,813
Sep 25621,813
Sep 26621,813
Sep 27621,813
Sep 28631,815
Sep 29631,815
Sep 30631,815
Oct 1631,816
Oct 2631,816
Oct 3631,819
Oct 4631,821
Oct 5631,822
Oct 6631,824
Oct 7631,826
Oct 8631,827
Oct 9621,827
Oct 10621,829
Oct 11621,829
Oct 12621,829
Oct 13621,829
What the platform publishes

Counters

Read 2026-10-13
Current counters for Lovecraft Locker: Tentacle Office, with their 7- and 30-day changes
CounterNow7d30d
Comments intent62down -1down -2
Ratings conversion1,829up +5up +22

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Lovecraft Locker: Tentacle Office
ChartNow7d30dHistory
Top rated · #eroticposition 605down -6down -39Position on itch.io's Top rated · #erotic chart across 36 readings: slipping, #554 to #605 (best #552, worst #605).
Top rated · #adultposition 893down -10down -64Position on itch.io's Top rated · #adult chart across 55 readings: slipping, #779 to #893 (best #779, worst #894).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.09 / 5

Last devlog 2026-09-11 — 32 days ago. 1 more has landed since we started watching on 2026-08-20, about one every 42 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.