itch.ioRank 10312026-10-09

SCREW YOU, BEAR DAD!

Open on itch.io

Velocity

0.000

SCREW YOU, BEAR DAD! Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for SCREW YOU, BEAR DAD!, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 42 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared42 to 42unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for SCREW YOU, BEAR DAD! across the charted window
DayRatings
Sep 1042
Sep 1142
Sep 1242
Sep 1342
Sep 1442
Sep 1542
Sep 1642
Sep 1742
Sep 1842
Sep 1942
Sep 2042
Sep 2142
Sep 2242
Sep 2342
Sep 2442
Sep 2542
Sep 2642
Sep 2742
Sep 2842
Sep 2942
Sep 3042
Oct 142
Oct 242
Oct 342
Oct 442
Oct 542
Oct 642
Oct 742
Oct 842
Oct 942
What the platform publishes

Counters

Read 2026-10-09
Current counters for SCREW YOU, BEAR DAD!, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion42unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed SCREW YOU, BEAR DAD!
ChartNow7d30dHistory
Top rated · #animalsposition 119unchanged 0down -2Position on itch.io's Top rated · #animals chart across 49 readings: slipping, #118 to #119 (best #116, worst #119).
Top rated · #meaningful-choicesposition 236down -1down -3Position on itch.io's Top rated · #meaningful-choices chart across 31 readings: slipping, #233 to #236 (best #233, worst #236).
Top rated · #surrealposition 256down -3down -9Position on itch.io's Top rated · #surreal chart across 31 readings: slipping, #247 to #256 (best #247, worst #256).
Top rated · #twineposition 290unchanged 0down -2Position on itch.io's Top rated · #twine chart across 31 readings: slipping, #287 to #290 (best #287, worst #290).
Top rated · #comedyposition 535down -1down -13Position on itch.io's Top rated · #comedy chart across 33 readings: slipping, #522 to #535 (best #522, worst #535).
Top rated · #multiple-endingsposition 611down -4down -24Position on itch.io's Top rated · #multiple-endings chart across 31 readings: slipping, #585 to #611 (best #585, worst #611).
Top rated · #interactive-fictionposition 1,371down -5not listed thirty days agoPosition on itch.io's Top rated · #interactive-fiction chart across 18 readings: slipping, #1358 to #1371 (best #1358, worst #1371).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.67 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.