itch.ioRank 19192026-10-17

Strive: Conquest18+

Open on itch.io

Velocity

-0.003

Strive: Conquest Velocity, last 14 days: falling across 6 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 60%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, topic views and ratings had a measurable acceleration on 2026-10-17. Comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

20 days

No ordering to read here.

Across this window, topic views did not move at all (0 throughout); ratings moved by 23. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Strive: Conquest, 20 daysLead and lag over 20 days, 2026-09-28 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Topic views: 0 throughout, no change at all. Ratings: 875 to 898, up 23, the change came at a steady pace.100%50%0%-4%Sep 28Oct 17Topic viewsRatings

Each line is scaled to its own change across these 20 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 28 to Oct 17

  • Topic views — people are looking0 to 0unchanged 0
  • Ratings — people finished and cared875 to 898up +23
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Strive: Conquest across the charted window
DayTopic viewsRatings
Sep 280875
Sep 290874
Sep 300875
Oct 10875
Oct 20876
Oct 30879
Oct 40879
Oct 50882
Oct 60883
Oct 70885
Oct 80887
Oct 90891
Oct 100893
Oct 110895
Oct 120895
Oct 130895
Oct 140897
Oct 150898
Oct 160897
Oct 170898
What the platform publishes

Counters

Read 2026-10-17
Current counters for Strive: Conquest, with their 7- and 30-day changes
CounterNow7d30d
Topic views aperture0unchanged 0no comparable reading thirty days back
Ratings conversion898up +5no comparable reading thirty days back
Topic replies0unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Strive: Conquest
ChartNow7d30dHistory
Top rated · #eroticposition 182down -7not listed thirty days agoPosition on itch.io's Top rated · #erotic chart across 19 readings: slipping, #167 to #182 (best #167, worst #182).
Top rated · #adultposition 216down -9not listed thirty days agoPosition on itch.io's Top rated · #adult chart across 20 readings: slipping, #197 to #216 (best #196, worst #216).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-28
Price
free
Average rating
4.52 / 5
Community topics
0
Last community post
2026-10-16

Last devlog 2026-10-05 — 12 days ago. 1 more has landed since we started watching on 2026-09-28, about one every 8 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.