Velocity

-0.001

Crimson High Velocity, last 14 days: rising across 14 days, -0.02 to -0.00 (low -0.02, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-09. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 6, under its floor of 20; ratings moved by 16, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Crimson High, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 586 to 592, up 6, most of that change came early in the window. Ratings: 894 to 910, up 16, most of that change came late in the window.200%100%50%0%Sep 10Oct 9CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 10 to Oct 9

  • Comments — people are talking586 to 592up +6
  • Ratings — people finished and cared894 to 910up +16
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Crimson High across the charted window
DayCommentsRatings
Sep 10586894
Sep 11587894
Sep 12587894
Sep 13589895
Sep 14589896
Sep 15593896
Sep 16594896
Sep 17595896
Sep 18596896
Sep 19598896
Sep 20596896
Sep 21596896
Sep 22593897
Sep 23588898
Sep 24588898
Sep 25589899
Sep 26589900
Sep 27590900
Sep 28591900
Sep 29592901
Sep 30592902
Oct 1592902
Oct 2592902
Oct 3593903
Oct 4593904
Oct 5593907
Oct 6593907
Oct 7593909
Oct 8593909
Oct 9592910
What the platform publishes

Counters

Read 2026-10-09
Current counters for Crimson High, with their 7- and 30-day changes
CounterNow7d30d
Comments intent592unchanged 0up +6
Ratings conversion910up +8up +18

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Crimson High
ChartNow7d30dHistory
Top rated · #eroticposition 85down -1down -2Position on itch.io's Top rated · #erotic chart across 32 readings: slipping, #81 to #85 (best #81, worst #85).
Top rated · #adultposition 89down -1unchanged 0Position on itch.io's Top rated · #adult chart across 51 readings: slipping, #87 to #89 (best #86, worst #90).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.70 / 5

Last devlog 2026-10-08 — yesterday. 2 more have landed since we started watching on 2026-08-20, about one every 24 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.