Velocity

+0.003

God-Cursed: Demo Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low -0.01, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 5, under its floor of 20; ratings moved by 6, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for God-Cursed: Demo, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 363 to 368, up 5, most of that change came early in the window. Ratings: 918 to 924, up 6, most of that change came late in the window.100%50%0%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Comments — people are talking363 to 368up +5
  • Ratings — people finished and cared918 to 924up +6
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for God-Cursed: Demo across the charted window
DayCommentsRatings
Sep 18363918
Sep 19363919
Sep 20363919
Sep 21363919
Sep 22363918
Sep 23364918
Sep 24364919
Sep 25364919
Sep 26364919
Sep 27366919
Sep 28366919
Sep 29367919
Sep 30367919
Oct 1367919
Oct 2367919
Oct 3367919
Oct 4367919
Oct 5367919
Oct 6367919
Oct 7367919
Oct 8367919
Oct 9367919
Oct 10367920
Oct 11368921
Oct 12368921
Oct 13368922
Oct 14368922
Oct 15368923
Oct 16368924
Oct 17368924
What the platform publishes

Counters

Read 2026-10-17
Current counters for God-Cursed: Demo, with their 7- and 30-day changes
CounterNow7d30d
Comments intent368up +1up +5
Ratings conversion924up +4up +5

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed God-Cursed: Demo
ChartNow7d30dHistory
Top rated · Adventureposition 12unchanged 0unchanged 0Position on itch.io's Top rated · Adventure chart across 50 readings: holding, #12 to #12 (best #12, worst #12).

All of itch.io

All of itch.io: where itch.io's own charts have placed God-Cursed: Demo
ChartNow7d30dHistory
Top ratedposition 112up +2up +1Position on itch.io's Top rated chart across 59 readings: slipping, #111 to #112 (best #111, worst #114).
On 9 tag charts
Tag charts: where itch.io's own charts have placed God-Cursed: Demo
ChartNow7d30dHistory
Top rated · #twineposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #twine chart across 39 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #text-basedposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #text-based chart across 39 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #amareposition 16unchanged 0down -1Position on itch.io's Top rated · #amare chart across 58 readings: slipping, #14 to #16 (best #14, worst #16).
Top rated · #fantasyposition 16unchanged 0unchanged 0Position on itch.io's Top rated · #fantasy chart across 40 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #lgbtposition 27unchanged 0unchanged 0Position on itch.io's Top rated · #lgbt chart across 39 readings: holding, #27 to #27 (best #27, worst #27).
Top rated · #interactive-fictionposition 29unchanged 0unchanged 0Position on itch.io's Top rated · #interactive-fiction chart across 39 readings: holding, #29 to #29 (best #29, worst #29).
Top rated · #story-richposition 31unchanged 0unchanged 0Position on itch.io's Top rated · #story-rich chart across 39 readings: slipping, #30 to #31 (best #30, worst #31).
Top rated · #no-aiposition 47unchanged 0down -1Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #45 to #47 (best #45, worst #47).
Top rated · #romanceposition 47up +1unchanged 0Position on itch.io's Top rated · #romance chart across 39 readings: slipping, #46 to #47 (best #45, worst #48).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.87 / 5

Last devlog 2025-11-21 — 330 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.