itch.ioRank 11042026-10-14

BLUE REVOLVER [v0.51 demo]

Open on itch.io

Velocity

0.000

BLUE REVOLVER [v0.51 demo] Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-14. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for BLUE REVOLVER [v0.51 demo], 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 32 throughout, no change at all.100%50%0%Sep 15Oct 14Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Ratings — people finished and cared32 to 32unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for BLUE REVOLVER [v0.51 demo] across the charted window
DayRatings
Sep 1532
Sep 1632
Sep 1732
Sep 1832
Sep 1932
Sep 2032
Sep 2132
Sep 2232
Sep 2332
Sep 2432
Sep 2532
Sep 2632
Sep 2732
Sep 2832
Sep 2932
Sep 3032
Oct 132
Oct 232
Oct 332
Oct 432
Oct 532
Oct 632
Oct 732
Oct 832
Oct 932
Oct 1032
Oct 1132
Oct 1232
Oct 1332
Oct 1432
What the platform publishes

Counters

Read 2026-10-14
Current counters for BLUE REVOLVER [v0.51 demo], with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion32unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed BLUE REVOLVER [v0.51 demo]
ChartNow7d30dHistory
Top rated · Shooterposition 494down -1down -16Position on itch.io's Top rated · Shooter chart across 47 readings: slipping, #475 to #494 (best #474, worst #495).
On 3 tag charts
Tag charts: where itch.io's own charts have placed BLUE REVOLVER [v0.51 demo]
ChartNow7d30dHistory
Top rated · #bullet-hellposition 167up +1down -5Position on itch.io's Top rated · #bullet-hell chart across 38 readings: slipping, #161 to #167 (best #161, worst #168).
Top rated · #shoot-em-upposition 172down -1down -6Position on itch.io's Top rated · #shoot-em-up chart across 36 readings: slipping, #165 to #172 (best #165, worst #172).
Top rated · #colorfulposition 263unchanged 0down -6Position on itch.io's Top rated · #colorful chart across 38 readings: slipping, #256 to #263 (best #255, worst #263).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.59 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.