Velocity

0.000

HARVEST 2300 Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for HARVEST 2300, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 55 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared55 to 55unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for HARVEST 2300 across the charted window
DayRatings
Sep 755
Sep 855
Sep 955
Sep 1055
Sep 1155
Sep 1255
Sep 1355
Sep 1455
Sep 1555
Sep 1655
Sep 1755
Sep 1855
Sep 1955
Sep 2055
Sep 2155
Sep 2255
What the platform publishes

Counters

Read 2026-09-22
Current counters for HARVEST 2300, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion55unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 9 tag charts
Tag charts: where itch.io's own charts have placed HARVEST 2300
ChartNow7d30dHistory
Top rated · #ludum-dare-52position 22unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #ludum-dare-52 chart across 15 readings: holding, #22 to #22 (best #22, worst #22).
Top rated · #drivingposition 62unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #driving chart across 16 readings: holding, #62 to #62 (best #62, worst #62).
Top rated · #lovecraftposition 63unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #lovecraft chart across 15 readings: holding, #63 to #63 (best #63, worst #63).
Top rated · #upgradesposition 122down -1not listed thirty days agoPosition on itch.io's Top rated · #upgrades chart across 15 readings: slipping, #120 to #122 (best #120, worst #122).
Top rated · #bullet-hellposition 193down -1not listed thirty days agoPosition on itch.io's Top rated · #bullet-hell chart across 16 readings: slipping, #192 to #193 (best #192, worst #193).
Top rated · #shoot-em-upposition 207unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #shoot-em-up chart across 15 readings: climbing, #208 to #207 (best #207, worst #208).
Top rated · #rogueliteposition 325down -4not listed thirty days agoPosition on itch.io's Top rated · #roguelite chart across 15 readings: slipping, #321 to #325 (best #321, worst #325).
Top rated · #roguelikeposition 553down -4not listed thirty days agoPosition on itch.io's Top rated · #roguelike chart across 15 readings: slipping, #548 to #553 (best #547, worst #553).
Top rated · #survivalposition 560down -6not listed thirty days agoPosition on itch.io's Top rated · #survival chart across 15 readings: slipping, #555 to #560 (best #553, worst #560).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.42 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.