itch.ioRank 10522026-09-03

Electric Highways

Open on itch.io

Velocity

0.000

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-03. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

15 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Electric Highways, 15 daysLead and lag over 15 days, 2026-08-20 to 2026-09-03, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 113 throughout, no change at all.100%50%0%Aug 20Sep 3Ratings

Each line is scaled to its own change across these 15 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 3

  • Ratingspeople finished and cared113 to 113unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Electric Highways across the charted window
DayRatings
Aug 20113
Aug 21113
Aug 22113
Aug 23113
Aug 24113
Aug 25113
Aug 26113
Aug 27113
Aug 28113
Aug 29113
Aug 30113
Aug 31113
Sep 1113
Sep 2113
Sep 3113
What the platform publishes

Counters

Read 2026-09-03
Current counters for Electric Highways, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion113unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Electric Highways
ChartNow7d30dHistory
Top ratedposition 5,583down -23not listed thirty days agoPosition on itch.io's Top rated chart across 8 readings: slipping, #5555 to #5583 (best #5555, worst #5583).
On 4 tag charts
Tag charts: where itch.io's own charts have placed Electric Highways
ChartNow7d30dHistory
Top rated · #abstractposition 62up +1not listed thirty days agoPosition on itch.io's Top rated · #abstract chart across 15 readings: climbing, #63 to #62 (best #62, worst #63).
Top rated · #artgameposition 121down -1not listed thirty days agoPosition on itch.io's Top rated · #artgame chart across 14 readings: slipping, #119 to #121 (best #119, worst #121).
Top rated · #3dposition 480unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #3d chart across 15 readings: slipping, #476 to #480 (best #476, worst #481).
Top rated · #atmosphericposition 762down -2not listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 14 readings: slipping, #757 to #762 (best #757, worst #762).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.56 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.