Velocity

-0.007

COBB CAN MOVE Velocity, last 14 days: rising across 14 days, -0.02 to -0.01 (low -0.02, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-10. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Ratings are running ahead of comments.

By the average day in this window, comments had taken 50% of their change and ratings 62%. That is the reverse of the order the signal is built on — the audience arrived before the attention did, which reads as a game being found rather than one breaking out.

Lead and lag for COBB CAN MOVE, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Ratings are running ahead of comments. Furthest apart on 2026-09-23, 36 points between ratings and comments. Comments: 697 to 725, up 28, the change came at a steady pace. Ratings: 780 to 826, up 46, most of that change came early in the window.100%50%0%-4%Sep 11Oct 1036 pts apartCommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 11 to Oct 10

  • Comments — people are talking697 to 725up +28
  • Ratings — people finished and cared780 to 826up +46
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for COBB CAN MOVE across the charted window
DayCommentsRatings
Sep 11697780
Sep 12697782
Sep 13696782
Sep 14699784
Sep 15701787
Sep 16702789
Sep 17707792
Sep 18709795
Sep 19709798
Sep 20711801
Sep 21711804
Sep 22712804
Sep 23702805
Sep 24704808
Sep 25706810
Sep 26710813
Sep 27711814
Sep 28711815
Sep 29711816
Sep 30713819
Oct 1715820
Oct 2716822
Oct 3719824
Oct 4720825
Oct 5720826
Oct 6721826
Oct 7722826
Oct 8725826
Oct 9725826
Oct 10725826
What the platform publishes

Counters

Read 2026-10-10
Current counters for COBB CAN MOVE, with their 7- and 30-day changes
CounterNow7d30d
Comments intent725up +6up +28
Ratings conversion826up +2up +48

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed COBB CAN MOVE
ChartNow7d30dHistory
Top ratedposition 325down -1up +11Position on itch.io's Top rated chart across 52 readings: climbing, #352 to #325 (best #323, worst #352).
Top sellersposition 1,625down -1,361up +402Position on itch.io's Top sellers chart across 52 readings: slipping, #991 to #1625 (best #181, worst #4008).
On 10 tag charts
Tag charts: where itch.io's own charts have placed COBB CAN MOVE
ChartNow7d30dHistory
Top rated · #endlessposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #endless chart across 34 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #top-downposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #top-down chart across 32 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #proceduralposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #procedural chart across 32 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #survival-horrorposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #survival-horror chart across 32 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #survivalposition 14down -1down -1Position on itch.io's Top rated · #survival chart across 32 readings: slipping, #13 to #14 (best #13, worst #14).
Top rated · #pixel-artposition 67up +1up +3Position on itch.io's Top rated · #pixel-art chart across 32 readings: climbing, #69 to #67 (best #66, worst #71).
Top rated · #singleplayerposition 71unchanged 0up +4Position on itch.io's Top rated · #singleplayer chart across 32 readings: climbing, #74 to #71 (best #71, worst #77).
Top rated · #2dposition 88down -1unchanged 0Position on itch.io's Top rated · #2d chart across 52 readings: climbing, #93 to #88 (best #86, worst #93).
Top rated · #horrorposition 91unchanged 0up +4Position on itch.io's Top rated · #horror chart across 32 readings: climbing, #96 to #91 (best #89, worst #96).
Top rated · #no-aiposition 144unchanged 0up +4Position on itch.io's Top rated · #no-ai chart across 32 readings: climbing, #147 to #144 (best #143, worst #151).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.74 / 5

Last devlog 2026-05-19 — 144 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.