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The Demon Lord is Mine!

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

14 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for The Demon Lord is Mine!, 14 daysLead and lag over 14 days, 2026-08-20 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 606 to 612, up 6, the change came at a steady pace.100%50%0%Aug 20Sep 2Ratings

Each line is scaled to its own change across these 14 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 2

  • Ratingspeople finished and cared606 to 612up +6
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for The Demon Lord is Mine! across the charted window
DayRatings
Aug 20606
Aug 21607
Aug 22607
Aug 23608
Aug 24609
Aug 25609
Aug 26609
Aug 27609
Aug 28609
Aug 29611
Aug 30611
Aug 31611
Sep 1611
Sep 2612
What the platform publishes

Counters

Read 2026-09-02
Current counters for The Demon Lord is Mine!, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion612up +3no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed The Demon Lord is Mine!
ChartNow7d30dHistory
Top rated · Visual Novelposition 449not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Visual Novel chart across 5 readings: slipping, #440 to #449 (best #440, worst #449).

All of itch.io

All of itch.io: where itch.io's own charts have placed The Demon Lord is Mine!
ChartNow7d30dHistory
Top ratedposition 1,107down -25not listed thirty days agoPosition on itch.io's Top rated chart across 14 readings: slipping, #1074 to #1107 (best #1074, worst #1107).
On 2 tag charts
Tag charts: where itch.io's own charts have placed The Demon Lord is Mine!
ChartNow7d30dHistory
Top rated · #animeposition 84down -1not listed thirty days agoPosition on itch.io's Top rated · #anime chart across 13 readings: slipping, #81 to #84 (best #81, worst #84).
Top rated · #amareposition 106down -2not listed thirty days agoPosition on itch.io's Top rated · #amare chart across 14 readings: slipping, #104 to #106 (best #104, worst #106).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.58 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.