itch.ioRank 10212026-10-12

Don't Escape: 4 Days to Survive$14.99

Open on itch.io

Velocity

0.000

Don't Escape: 4 Days to Survive Velocity, last 14 days: falling across 14 days, 0.01 to 0.00 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-12. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Don't Escape: 4 Days to Survive, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 69 to 70, up 1, the change came at a steady pace.100%50%0%Sep 14Oct 13Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 14 to Oct 13

  • Ratings — people finished and cared69 to 70up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Don't Escape: 4 Days to Survive across the charted window
DayRatings
Sep 1469
Sep 1569
Sep 1669
Sep 1769
Sep 1869
Sep 1969
Sep 2069
Sep 2169
Sep 2269
Sep 2369
Sep 2469
Sep 2569
Sep 2669
Sep 2770
Sep 2870
Sep 2970
Sep 3070
Oct 170
Oct 270
Oct 370
Oct 470
Oct 570
Oct 670
Oct 770
Oct 870
Oct 970
Oct 1070
Oct 1170
Oct 1270
Oct 1370
What the platform publishes

Counters

Read 2026-10-13
Current counters for Don't Escape: 4 Days to Survive, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion70unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Don't Escape: 4 Days to Survive
ChartNow7d30dHistory
Top rated · Adventureposition 463down -3up +6Position on itch.io's Top rated · Adventure chart across 46 readings: climbing, #480 to #463 (best #455, worst #487).

All of itch.io

All of itch.io: where itch.io's own charts have placed Don't Escape: 4 Days to Survive
ChartNow7d30dHistory
Top ratedposition 2,513up +4up +27Position on itch.io's Top rated chart across 55 readings: climbing, #2575 to #2513 (best #2500, worst #2601).
Top sellersposition 6,561down -66down -295Position on itch.io's Top sellers chart across 54 readings: slipping, #6272 to #6561 (best #6154, worst #6561).
On 7 tag charts
Tag charts: where itch.io's own charts have placed Don't Escape: 4 Days to Survive
ChartNow7d30dHistory
Top rated · #escape-gameposition 25unchanged 0unchanged 0Position on itch.io's Top rated · #escape-game chart across 36 readings: climbing, #26 to #25 (best #25, worst #26).
Top rated · #point-and-clickposition 152down -2down -2Position on itch.io's Top rated · #point-and-click chart across 35 readings: climbing, #153 to #152 (best #148, worst #153).
Top rated · #atmosphericposition 332down -3up +2Position on itch.io's Top rated · #atmospheric chart across 53 readings: climbing, #336 to #332 (best #329, worst #343).
Top rated · #story-richposition 396down -2up +2Position on itch.io's Top rated · #story-rich chart across 35 readings: climbing, #406 to #396 (best #392, worst #406).
Top rated · #pixel-artposition 566down -3up +6Position on itch.io's Top rated · #pixel-art chart across 35 readings: climbing, #593 to #566 (best #560, worst #595).
Top rated · #singleplayerposition 571up +1up +4Position on itch.io's Top rated · #singleplayer chart across 35 readings: climbing, #585 to #571 (best #569, worst #589).
Top rated · #no-aiposition 1,055down -9down -17Position on itch.io's Top rated · #no-ai chart across 35 readings: climbing, #1058 to #1055 (best #1031, worst #1065).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.84 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.