itch.ioRank 5582026-10-17

Castlevania: Simon's Destiny

Open on itch.io

Velocity

+0.007

Castlevania: Simon's Destiny Velocity, last 14 days: rising across 14 days, 0.00 to 0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Castlevania: Simon's Destiny, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 143 to 142, down 1, most of that change came late in the window.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared143 to 142down -1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Castlevania: Simon's Destiny across the charted window
DayRatings
Sep 18143
Sep 19143
Sep 20143
Sep 21143
Sep 22143
Sep 23143
Sep 24143
Sep 25143
Sep 26143
Sep 27143
Sep 28143
Sep 29143
Sep 30143
Oct 1143
Oct 2143
Oct 3143
Oct 4143
Oct 5143
Oct 6143
Oct 7143
Oct 8143
Oct 9143
Oct 10142
Oct 11142
Oct 12142
Oct 13142
Oct 14142
Oct 15142
Oct 16142
Oct 17142
What the platform publishes

Counters

Read 2026-10-17
Current counters for Castlevania: Simon's Destiny, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion142unchanged 0down -1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Castlevania: Simon's Destiny
ChartNow7d30dHistory
Top rated · Actionposition 82down -1up +1Position on itch.io's Top rated · Action chart across 50 readings: slipping, #79 to #82 (best #79, worst #83).

All of itch.io

All of itch.io: where itch.io's own charts have placed Castlevania: Simon's Destiny
ChartNow7d30dHistory
Top ratedposition 1,217down -6down -38Position on itch.io's Top rated chart across 59 readings: slipping, #1161 to #1217 (best #1158, worst #1217).
On 4 tag charts
Tag charts: where itch.io's own charts have placed Castlevania: Simon's Destiny
ChartNow7d30dHistory
Top rated · #doomposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #doom chart across 41 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #fangameposition 44unchanged 0up +1Position on itch.io's Top rated · #fangame chart across 40 readings: holding, #44 to #44 (best #44, worst #45).
Top rated · #singleplayerposition 256down -5down -8Position on itch.io's Top rated · #singleplayer chart across 39 readings: slipping, #245 to #256 (best #245, worst #256).
Top rated · #no-aiposition 537down -8down -28Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #499 to #537 (best #499, worst #537).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.85 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.