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Crystal Caverns 2

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

14 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Crystal Caverns 2, 14 daysLead and lag over 14 days, 2026-08-20 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 45 throughout, no change at all.100%50%0%Aug 20Sep 2Ratings

Each line is scaled to its own change across these 14 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 2

  • Ratingspeople finished and cared45 to 45unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Crystal Caverns 2 across the charted window
DayRatings
Aug 2045
Aug 2145
Aug 2245
Aug 2345
Aug 2445
Aug 2545
Aug 2645
Aug 2745
Aug 2845
Aug 2945
Aug 3045
Aug 3145
Sep 145
Sep 245
What the platform publishes

Counters

Read 2026-09-02
Current counters for Crystal Caverns 2, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion45unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Crystal Caverns 2
ChartNow7d30dHistory
Top rated · Platformerposition 570not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Platformer chart across 5 readings: holding, #570 to #570 (best #570, worst #570).
Top rated · Actionposition 722not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Action chart across 5 readings: slipping, #720 to #722 (best #720, worst #722).
On 2 tag charts
Tag charts: where itch.io's own charts have placed Crystal Caverns 2
ChartNow7d30dHistory
Top rated · #arcadeposition 296up +1not listed thirty days agoPosition on itch.io's Top rated · #arcade chart across 13 readings: climbing, #297 to #296 (best #296, worst #298).
Top rated · #2dposition 1,938down -6not listed thirty days agoPosition on itch.io's Top rated · #2d chart across 14 readings: slipping, #1927 to #1938 (best #1926, worst #1939).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.69 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.