itch.ioRank 3292026-10-17

Escape from Castle Claymount

Open on itch.io

Velocity

+0.014

Escape from Castle Claymount Velocity, last 14 days: rising across 14 days, 0.01 to 0.01 (low -0.00, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Escape from Castle Claymount, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 414 to 423, up 9, most of that change came late in the window.100%50%0%-11%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared414 to 423up +9
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Escape from Castle Claymount across the charted window
DayRatings
Sep 18414
Sep 19414
Sep 20414
Sep 21414
Sep 22413
Sep 23413
Sep 24413
Sep 25413
Sep 26413
Sep 27413
Sep 28414
Sep 29415
Sep 30415
Oct 1415
Oct 2415
Oct 3415
Oct 4415
Oct 5415
Oct 6415
Oct 7415
Oct 8415
Oct 9416
Oct 10416
Oct 11418
Oct 12418
Oct 13419
Oct 14420
Oct 15423
Oct 16423
Oct 17423
What the platform publishes

Counters

Read 2026-10-17
Current counters for Escape from Castle Claymount, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion423up +7up +9

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Escape from Castle Claymount
ChartNow7d30dHistory
Top rated · Puzzleposition 84up +2up +2Position on itch.io's Top rated · Puzzle chart across 50 readings: climbing, #86 to #84 (best #84, worst #86).

All of itch.io

All of itch.io: where itch.io's own charts have placed Escape from Castle Claymount
ChartNow7d30dHistory
Top ratedposition 652up +29up +15Position on itch.io's Top rated chart across 59 readings: climbing, #654 to #652 (best #652, worst #681).
On 2 tag charts
Tag charts: where itch.io's own charts have placed Escape from Castle Claymount
ChartNow7d30dHistory
Top rated · #escape-gameposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #escape-game chart across 40 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #point-and-clickposition 44unchanged 0down -1Position on itch.io's Top rated · #point-and-click chart across 39 readings: slipping, #43 to #44 (best #43, worst #44).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.74 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.