itch.ioRank 12652026-10-17

Sugary Spire: Exhibition Night

Open on itch.io

Velocity

0.000

Sugary Spire: Exhibition Night Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Sugary Spire: Exhibition Night, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 73 to 74, up 1, most of that change came early in the window.200%100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared73 to 74up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Sugary Spire: Exhibition Night across the charted window
DayRatings
Sep 1873
Sep 1973
Sep 2074
Sep 2174
Sep 2274
Sep 2374
Sep 2475
Sep 2574
Sep 2674
Sep 2774
Sep 2874
Sep 2974
Sep 3074
Oct 174
Oct 274
Oct 374
Oct 474
Oct 574
Oct 674
Oct 774
Oct 874
Oct 974
Oct 1074
Oct 1174
Oct 1274
Oct 1374
Oct 1474
Oct 1574
Oct 1674
Oct 1774
What the platform publishes

Counters

Read 2026-10-17
Current counters for Sugary Spire: Exhibition Night, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion74unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Sugary Spire: Exhibition Night
ChartNow7d30dHistory
Top rated · Platformerposition 165down -2up +1Position on itch.io's Top rated · Platformer chart across 50 readings: slipping, #159 to #165 (best #158, worst #167).
Top rated · Actionposition 224down -1unchanged 0Position on itch.io's Top rated · Action chart across 50 readings: slipping, #219 to #224 (best #217, worst #224).

All of itch.io

All of itch.io: where itch.io's own charts have placed Sugary Spire: Exhibition Night
ChartNow7d30dHistory
Top ratedposition 2,754down -16up +4Position on itch.io's Top rated chart across 59 readings: slipping, #2635 to #2754 (best #2634, worst #2761).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Sugary Spire: Exhibition Night
ChartNow7d30dHistory
Top rated · #pizza-towerposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #pizza-tower chart across 39 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #speedrunposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #speedrun chart across 39 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #cartoonposition 19down -1unchanged 0Position on itch.io's Top rated · #cartoon chart across 41 readings: holding, #19 to #19 (best #17, worst #20).
Top rated · #weirdposition 72unchanged 0up +2Position on itch.io's Top rated · #weird chart across 39 readings: slipping, #71 to #72 (best #71, worst #74).
Top rated · #fangameposition 99down -1unchanged 0Position on itch.io's Top rated · #fangame chart across 40 readings: slipping, #94 to #99 (best #93, worst #100).
Top rated · #singleplayerposition 623down -1up +1Position on itch.io's Top rated · #singleplayer chart across 39 readings: slipping, #601 to #623 (best #601, worst #635).
Top rated · #pixel-artposition 626down -6up +2Position on itch.io's Top rated · #pixel-art chart across 39 readings: slipping, #607 to #626 (best #602, worst #628).
Top rated · #2dposition 730down -8unchanged 0Position on itch.io's Top rated · #2d chart across 59 readings: slipping, #697 to #730 (best #697, worst #730).
Top rated · #no-aiposition 1,152down -17down -21Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #1080 to #1152 (best #1080, worst #1152).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.81 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.